Switching to Blender for Game Artists

Learn how to quickly get started with using Blender when you already have basic experience in any other 3d modeling package like Maya or 3DS Max.

LEARN BLENDER QUICKLY AND EFFICIENTLY

This course will be a bit different than most of our courses.
In this course, we will focus on how to switch to Blender for game artist from any other 3d software like Maya or 3ds max.
Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Blender. This means we will not be covering things like animation, rendering, or simulations.

You can also use this course as an introduction course to Blender, however, please note that things might go a bit to fast for complete beginners who do not yet have any experience in 3D Modeling.

This tutorial comes in 2 parts, The first part will be a collection of short easy to understand chapters that will just cover individual tools. I consider this the learning part of the course.
In the second part, we will take everything we have learned and combine it all together to create a quick model of some gears.

4.5 HOURS!

This course contains 4.5 hours of content – You can follow along with every single step – The course does enclose one small timelapse, this is just to speed up a very repetitive task, the rest is done in real-time. However, we have also included the time-lapsed footage in real-time without narration.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya or 3DS Max and want to learn Blender – Everything in this tutorial will be explained in detail.

TOOLS USED

  • Blender

YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING
There’s a total of 35 videos split into short easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.

CHAPTER LIST

Part 1

  • 01-Layout_Movement-Tools_Hotkeys
  • 02-Installing Scripts
  • 03-Exporting_and_Importing
  • 04-Viewport Settings
  • 05-Primitive Shapes
  • 06-Quick Favorites
  • 07-Copy_Instance_and_Array
  • 08-Snapping and Changing Pivots
  • 09-Apply Transforms to fix bugs
  • 10-Isolating and Hiding
  • 11-Selecting
  • 12-Axis Orientation
  • 13-Scene Organization
  • 14-Adding geometry, cutting, loops etc.
  • 15-Covering classic Modeling Tools
  • 16-Welding
  • 17-Deform Modifiers
  • 18-To Sphere
  • 19-Quick Optimization
  • 20-Weighted Normals and Smoothing Groups
  • 21-Creating a high poly model
  • 22-UV Unwrapping
  • 23-Splines
  • 24-Booleans
  • 25-Quick Materials
  • 26-Vertex Colors
  • 27-Attaching and detaching
  • 28-Useful Shortcuts
  • 29-Additional Tools and Techniques

Part 2

  • 01-Creating our gears Part1
  • 02-Creating our gears Part2
  • 03-Creating our gears Part3
  • 04-UV Unwrapping our gears Part1
  • 05-UV Unwrapping our gears Part 2- Timelapse
  • 06-UV Unwrapping our gears Part3

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