Texturing a Dinosaur for Production

Texturing a Dinosaur for Production

Trailer shows the full bundle – this specific product focuses only on the texturing part

Learn industry standard techniques for texturing a dinosaur! After watching this dinosaur tutorial series, you’ll have an amazing grasp on how to take a dinosaur from the first stroke of color to final rendering.

Start to Finish

You’ll learn how to UV map a creature, polypaiting in ZBrush, exporting maps, painting in Substance Painter and finally rendering in Marmoset. All steps are covered. The series also focuses on fundamentals, such as color theory and how to tell a story with your character. This knowledge will really set your portoflio apart from everyone else.

Your Teacher

Rowena Frenzel is a freelance character artist from Germany who specializes in creating colorful and fun creatures in 3D. She’s very passionate about teaching, which you’ll have the pleasure of experiencing in this course!

Modeling and Bundle

Tools Used

Note: A basic understanding of the software listed below is required to take this course.

  • Maya
  • ZBrush
  • Substance Painter
  • Marmoset Toolbag


  • 24 video files in HD
  • 3 Hours, 44 minutes of video
  • Study sessions

Chapter List

00 – Overview
01 – Uvs
02 – Project Details to Low polymesh
03 – Colors  Part 1
03 – Colors Part 2
03 – Colors Part 3
04 – Export everything
05 – Tweaking Texture in Substance Painter
06 – Rendering

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