Texturing Characters for Games

In this game art tutorial, you’ll learn everything you need to know in order to texture high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There are almost 4 hours of quality training in this series, covering everything you need to know in order to get started with texturing for games.

Learn how to UV map your character, bake maps, how PBR works, painting all your textures, how to use Substance Painter and much more!

Substance Painter

Substance Painter is the main texturing tool used, as it’s fast, easy to learn and extremely powerful. If you’re not familiar with Substance Painter, there’s an Introduction video included to get you up to speed in no time. After you’ve watched this series, you’ll be very comfortable using Substance Painter to make amazing characters for games.

PBR Workflow

PBR (physically based rendering) is one of the most important topics to understand as a Game-Artist today – and it’s covered extensively. It’s a relatively new concept which makes texturing and shading a lot easier, while also making your work looks significantly better. There’s a whole chapter dedicated to PBR, to make sure you understand it properly.

Baking

Baking using Marmoset Toolbag, you’ll learn everything you need to know about baking – from what baking actually is to how to bake good maps. Also covered are the various kinds of maps you need, such as AO, ID, Curvature, etc. In Marmoset, you’ll also learn how to work with cage-meshes for very precise bakes.

Final Textured Character Included

Get a unique look into a fully textured and shaded character – ready for an AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You’ll have access to all the final files created by Gavin Goulden –  where you can really explore the finished textures and shaders.

Industry Veteran

Currently working as a Lead Character Artist at Insomniac Games, Gavin Goulden is one of the most veteran game artists out there today! He worked as a lead artist on Bioshock Infinite and has a heavy resume under his belt. Check out more of Gavin’s amazing work on his ArtStation page.

Software Used

  • Substance Painter 2017
  • Marmoset Toolbag 3
  • 3ds Max 2016
  • ZBrush 4R8

Files Included

  • Final Substance Painter project
  • Low Poly Final Model
  • Generic Base Mesh
  • Marmoset Project

Chapter List

  • 00 – Intro
  • 01 – Materials & UVs
  • 02 – Baking Materials
  • 04 – Intro to Substance Painter
  • 05 – Painting the Face
  • 06 – Painting the Arms
  • 07 – Painting the Vest
  • 08 – Painting the Pants
  • 09 – Setting it up in Marmoset

Related Training

  • Modeling Characters for Games – This is the first part of this series where you’ll learn everything you need in order to model characters for games. It’s very in-depth when it comes to the sculpting, design process and topology.
  • Creating Characters for Games – which gives you a solid overview of the entire process, from start to finish. Texturing Characters for Games, Modeling Characters for Games and Creating Characters for Games compliments each other really well, as some give you a superb overview – while the other really go in-depth.
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Reviews

Average rating: 3.00 out of 5 stars
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  • non linear. all over the place.

    the explanations seem very convoluted as though the tutor has knowledge on the subject but finds it extremely difficult explaining them proceduraly. he jumps from topic to topic without fully settling on one thing. Definitely not worth $70.

    1 of 2 people found this review helpful.

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