Tool Wall with 18 Tools

Tool Wall with 18 Game Ready Tools.

  • 100% quad design.
  • All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
  • Logically named objects, materials and textures.
  • Modelled in Blender 2.9
  • Textured in Substance Painter 2020.2.1.
  • Rendered in Marmoset Toolbag 3.
  • modelled to real world scales.
  • Fully and efficiently UV unwrapped using overlapping where possible to maximise texture resolution.
  • All tools are parented to the wall in .Blend file for easy placement of all assets.
  • Game ready, as a single peice to fill out a scene or individual tools in a game.
  • Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.

Formats included

.Blend – Native

.FBX

.OBJ

.DAE

Objects in each file format

  • Wall – 482 faces
  • BallPeen Hammer – 344 faces
  • Center Punch – 288 faces
  • Chisel – 221 faces
  • Drillbit.001 – 551 faces
  • Drillbit.002 – 551 faces
  • Drillbit.003 – 551 faces
  • Drillbit.004 – 551 faces
  • G_Clamp Large – 720 faces
  • G_Clamp Small – 720 faces
  • Holesaw Large – 108 faces
  • Holesaw Medium – 108 faces
  • Holesaw Small – 108 faces
  • Lump Hammer – 190 faces
  • Plane – 457 faces
  • Ruler – 22 faces
  • Saw – 990 faces
  • Scraper – 86 faces
  • Square – 24 faces

Textures included in .png format.

Saw – 2K –

  • Diffuse
  • Roughness
  • Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
  • Metallic
  • AO
  • Alpha (For saw teeth)

All other objects – 2K –

  • Diffuse
  • Roughness
  • Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
  • Metallic
  • AO

Combined Poly Counts (According to Blender inspection tools).

  • Face count: 7,072
  • Vert count: 7,240
  • Triangulated count: 14,144

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