Trim Sheets for Game Artists

Trim Sheets for Game Artists

Learn the “What, Why and How” of trim sheets to get you started quickly developing high quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high quality render of your completed environment assets, and the entire pipeline in between!

Essential for Environmental Artists

Familiarise yourself with what trim sheets are, and just how much of a powerful tool they become to an Environment Artist’s toolkit. You will learn when to use trim sheets and how to properly build and unwrap your assets to utilize these texture resources.

Procedural Freedom

Procedurality will be a big topic in this series, allowing us to harness the power of custom parametric materials within Substance Designer. By developing our trim sheets with procedural flexibility in mind, we will effectively open up our designs for endless reusability, further expanding the use-cases of our assets and our resourcefulness as an Environment Artist.

Your Instructor

Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to breakdown in various formats on his YouTube channel “Get Learnt”.

Skill Level

This tutorial series is considered an intermediate level course. While not essential, it is recommended that the viewer already be familiar with modeling, UV unwrapping and basic material creation within Substance Designer to be able to confidently follow along with no difficulty.

Use Any 3D Software

You can follow along in any 3D software! While Blender is used in this Trim Sheets tutorial series, the concepts are completely software agnostic. You can follow using Blender, Maya, Cinema 4D, 3ds Max, Houdini and more!

Tools Used

  • Blender
  • Substance Designer
  • Affinity Photo (or any image editor)

Chapters

  • 01 – What Are Trim Sheets
  • 02 – Environment Asset Modeling
  • 03 – Trim Sheet Pre Planning
  • 04 – Brick Material
  • 05 – Rock Material
  • 06 – Trim Pattern Material
  • 07 – Window Material
  • 08 – Material Export
  • 09 – Wall Unwrapping 01
  • 10 – Wall Unwrapping 02
  • 11 – Material Alteration
  • 12 – Render Time

Contains

  • 12 HD video files
  • Working files

More Game Art Training

Reviews

Average rating: 4.61 out of 5 stars
18 reviews
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  • Good introduction into creating trim sheets in the context of Substance Designer

    Substance Designer is a very strong way to create trim sheet assets which are truly procedural, resolution independent until export, and in the right hands, can be made highly dynamic and customizable (via exposing properties). This course was, I thought, a good intro into the trim sheets concept, which is what attracted me to it, showed some basics on how to create customized materials, and how to assemble them into the final trim sheet texture set.
    He followed through then with how to apply them in Blender, but that could easily be applied to any other DCC app: the concept is the same.

    I would also recommend Flipped Normals’ ‘Intro to Substance Designer’ course. Designer and its “2D approach to 3D” is a whole lot to wrap your head around, and I got more out of this course by having gone through that first.

    I’m still getting my head around how to purposefully plan out trim sheet layout, and the alternate methods for creating them (i.e. more in 3D via ZBrush, Blender), and then how to fully leverage them in Unreal, but this course was a solid step forward for me.

    1 of 2 people found this review helpful.

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  • GOOD please do yourself a service and buy it!

    My introduction to Trimsheets was with Polygon Academy video on Youtube. It gave me a general understanding but it didn’t really make me confident about making my own Trimsheets. This tutorial really did. Chunck is a wonderful teacher, very clear, makes things understandable..it’s really great. Trimsheet is an essential skill to master, and I feel like this course really consolidated my knowledge.

    If you are looking for practical examples of where timesheets are used, maybe that’s not 100% the course for you. This is a very basic and complete introduction. Keep in mind that you will spend a lot of time in SD(but hey, that taught me how to make windows!), then been taught how to wisely unwrap(very important!!! and fun) and how to use it in Unreal.

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  • Very helpful!

    A very helpful and easy to understand introduction to Trim sheets.

    1 of 2 people found this review helpful.

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  • Doesn't really cover trim sheets in depth

    Pretty disappointing tutorial that only scrapes the surface of trim sheets.

    The first video in the series talks about how there are numerous use cases for it, but doesn’t ever go into detailing what some of these examples might be. it would’ve been nice to see some more UV layouts and clever uses of trim sheets for mesh objects you may have never considered using trim sheets for.

    Too much time is spent making materials in Substance Designer. I feel like if you’ve gotten to the level of using and needing trim sheets in your workflow, you most likely have a decent understanding of material creation.

    There is still some good information in this course. Overall though, its trim sheet theory is pretty thin.

    1 of 2 people found this review helpful.

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  • Great tutorial, Great teacher!

    Very informative, lots of tips and techniques, and very enjoyable too!

    1 of 2 people found this review helpful.

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  • a solid foundation about trim sheets

    The courses are well presented and are at a nice pace.
    Not much prior knowledge is needed to get started and all subjects (modelling, unwrapping, the creation of ID-maps and substance designer) are presented clearly

    The course uses Blender, but is also great to use with any other 3D program (3DS Max in my case).

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  • great for new substance designer user

    I was hoping for more tips on how to plan your own trim sheets.
    If your new to substance designer you can learn how to work with your first set of nodes.

    1 of 2 people found this review helpful.

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  • Great Substance Designer Course

    The instructor does an incredible job explaining the ‘why’ for everything the course goes over. I really appreciated the short flash-forwards to future parts of the lesson. They illustrate the ways that planning out your project will help out down the line. I highly recommend this for anybody interested in environment art.

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  • Let's comment this guy over here

    This pure gold! If you’re considering buying this have in mind that knowing some basics of Substance Designer will help you a lot more than going on zeros, the process at the beginning is nice and the concepts are clear, later on, it gets a bit faster but you can totally follow along and get as much info as needed.
    The blender part is also good, and I recommend watching some Blender 101 first if you don’t know if the guy will cover a basic intro to.
    In resume: Get ready to move a lot of guys here and there, speed up your workflow and learn node witchcraft this will direct you on the right way to get started with trim sheets but there is still a lot to learn about them.
    5/5

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  • Awesome Tut

    Great tutorial, I’m not usually too great with following video tutorials and absorbing their info, but this instructor is super good. It’s a well paced tutorial that speeds up gradually as you learn, the instructor is clear and teaches some pretty good workflow tips throughout the videos. I’m absolute rubbish with Designer, but going through this tutorial has given me confidence to try and incorporate it into more projects now.

    The modelling is done in Blender, however you should have no issue following along with other modelling programs (I used Maya).

    1 of 2 people found this review helpful.

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  • Packed with useful information

    A really informative and fairly thorough intro to trim sheets. It covers a lot of topics including modelling, material creation, trim sheet planning and uv layout, with enough depth to set you up for future projects. The only thing missing is a video on setting up the model/materials in engine but most of that information is already available elsewhere.

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  • Great Stuff

    Clearly explained, shows you all the steps along the way.

    1 of 2 people found this review helpful.

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  • Great for SD info.

    I thought the course was great quality and educational. Great for beginners too.

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  • Great Tutorial

    The tutorial is really well done, the pace is fantastic, specially if you know some stuff about substance designer, but you are not too used to use it. There are a lot of nice techniques related to workflow and optimization.
    I would happily get any new tutorial from this teacher, like an advanced tutorial about planning whole scenes with more complex trim sheets and modular pieces 😀
    I highly recommend picking this up, also take a look at this teacher YT channel, there is ton of valuable info there about substance designer and PBR.

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  • As a beginner I really enjoyed this

    Fantastic tutorial – learnt a whole bunch of stuff. The instructor goes at a nice pace and explains concepts and best practices coherently and in a way that it sinks in and you remember it (which I always struggle with). Would highly recommend this if you’re looking to get your hands dirty with Substance Designer and Blender.

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  • Rather good!

    I highly recommend picking this up. I learned a ton about Substance Designer, planning my trimsheets, and how to unwrap an object for trim sheets. I would like the instructor to add an extra video if possible though, as the final result is only a render within Blender. It would be nice to see the instructor discuss some of the things to keep in mind when bringing trim sheet textures and trim sheet objects into say, Unreal Engine 4. But, there is information on this elsewhere. Lastly I think if you don’t use Blender you are missing out a bit on some of the content, but you can do the same stuff in Maya or whatever.

    1 of 2 people found this review helpful.

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  • Really worth it

    I learned all I wanted to. I recognised his voice from a youtube channel called Get Learnt. He’s a great teacher.

    1 of 2 people found this review helpful.

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  • if you wanna learn substance designer this is great

    i got to learn loads of new ways to do things in substance desinger, bricks, rock and more.
    id say its slightly over priced for the content you get but it is full of good info

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