[Tutorial] Stylized Game Asset

Hey everyone! 

My name is Florian Neumann and I’m a 3D Artist for Videogames! I have worked on various Titles like Forza Horizon 4, Overwatch, Farming Simulator 2019 and many more. You can see my best Stuff on my Artstation Site! Today I want to share some of my knowledge with you, more specifically I want to show you how to create stylized Assets for Videogames!

If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section!

I hope you will enjoy it and hopefully learn something as well! 🙂

CONTENT:

  • 21 Videos = ~ 9,5h of Step by Step Tutorial with english Narration
    • Concept
    • Blockout
    • Highpoly
    • Lowpoly
    • Uvs
    • Baking
    • Texturing
    • Rendering
  • Working Files for the Videos
  • Full Process with English Narration
  • Maya Scripts, Shelf and Marking Menus
  • unsmoothed Highpoly of the final Model
  • Textured Lowpoly

All the modeling videos come with an FBX file, that represents, the beginning of the video. That means if you are only interested in learning about one certain aspect of the tutorial, you can just start from any video and use my files!

Inspired by the amazing Concept by Daniil Eshanov from Wardog Collectivehttps://www.artstation.com/artwork/v1gy0E

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  • Question

    What version of maya are you using? I cant seem to get the custom preferences and marking menus to load

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    • Hey 🙂
      im using Maya 2019.

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      • Sorry for all the questions. I was able to get the custom shelves to load in. But how exactly do I get the settings you have for the hotkeys? do I have to do it manually? or do I put the customhotkeys.txt into the script editor? I know everything else about Maya except for all the hotkey stuff haha

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      • Awesome thanks for the fast reply I look forward to taking your course! 🙂

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