TV Aerial

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TV Aerial

  • 100% quad design.
  • All Textures created in Substance Painter and exported in 4K PBR formats.
  • Includes textures for rough/met and gloss/spec workflows
  • Logically named objects, materials and textures.
  • Modelled in Blender 2.9
  • Textured in Substance Painter 2020.2.1.
  • Rendered in Marmoset Toolbag 3.
  • modelled to real world scales (Metric).
  • Fully and efficiently UV unwrapped.
  • Archviz and Game ready.
  • Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.

Formats included

.Blend – Native

.FBX

.OBJ

.DAE

Objects in each file format

  • Camera (.Blend File only)
  • Aerial

Textures included in .png format.

Aerial – 4K –

  • Base Colour (Metallic Colour)
  • Diffuse (Metallic Black)
  • Roughness
  • Glossiness
  • Specular
  • Metallic
  • Normal – (OpenGL Unity standard)
  • Normal – (DirectX Unreal Standard)
  • AO

Poly Counts combined (According to Blender inspection tools).

  • Face count: 2714
  • Vert count: 3066
  • Edges: 5674
  • Triangulated count: 5428

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