Ultimate Weapons Masterclass
Embark on a journey to become a professional games artist in our Ultimate Weapons Masterclass! Learn how to make a professional AAA weapon using industry-standard techniques. Push your game art to the next level and make killer props for your portfolio.
Learn AAA Game Art Secrets
Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high poly using Zbrush, make optimal UVs, learn about texture baking and texture creation in Substance Painter, and make stunning high-quality renders using Marmoset Toolbag 4.
Emiel Sleegers is a senior environment artist with years of experience in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games as an Environment Artist and Material Artist.
This masterclass is made for high-intermediate to advanced 3D artists who already have experience with 3d modeling, texturing, and rendering.
- You need to know how to use 3ds Max, ZBrush, Marmoset Toolbag, Photoshop, and Substance Painter.
- 3ds Max 2019
- Zbrush 2021
- Marmoset Toolbag 4
- Substance Painter 2021.1.1
We’ve split this masterclass into 8 weeks to give you a nice structure to follow. You’re more than welcome to go through it at a completely different pace – do whatever feels comfortable for you. Please note – this isn’t a live course and no feedback is available.
Week 1 – Reference & Blocking Body
We’ll analyse the reference and then build a large part of the low poly body. Learn multiple modeling techniques like box modeling, using spline and modifiers.
Week 2- Blocking the Body
We’ll continue to refine the low poly body of the rifle. We focus on the scale and position of the pieces of the rifle.
Week 3 – High Poly Body
Turning the low poly body into a high poly 3d model. Learn useful hard surface techniques using 3ds Max and ZBrush turning our low poly into a high poly in minutes.
Week 4 – Hand Grip and Additional Pieces
Finish off all the rifle modeling, both the high and low poly models. Learn a couple of new techniques, like plane modeling for particularly difficult pieces.
Week 5 – Baking & UVs
We start the UV mapping and baking. Learn how to UV unwrap, work with texel density, optimal packing techniques and how to prepare the model for baking. Finally, we’ll bake our model in Marmoset Toolbag 4.
Week 6 – Texturing
Learn a lot of different techniques for texture painting using Substance Painter, like setting up our base materials, using smart masks, projection painting, adding dirt and grime and much more.
Week 7 – Scene Setup & Polish
We’ll set up our final render scene in Marmoset Toolbag 4 along with general polishing of the textures. Learn how to make the rifle stand out using powerful presentation techniques.
Week 8 – Making the Attachments (bonus)
Learn how to apply all the techniques we’ve covered in the masterclass so far to create separate gun attachments, like a scope, handgrip, and laser sight.
If you want more industry level training, check out these courses!
- Introduction to Substance Painter
- Introduction to Decals
- Using Trim Sheets & Decals for Game Artists
- Trim Sheets for Game Artists
- Switching to Blender for Experienced Artists
- Modeling & Texturing Props for Games
- Introduction to ZBrush
It’s really hard, but if you keep watching, you’ll understand and develop little by little
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