US Flag 13 Stars 1777-1795

The 3D model of the first American Flag used from 1776 to 1795 including 13 stars. The model includes 3 materials for clean version, dirty version and bloody version. The model includes 3 variations of textures with the classic aligned stars, the circle stars configuration named Betsy Ross and the other circular star configuration named Cowpens with a central star. All stars are in embroidery floss and many details as folds and wrinkles around all seams to get the most realistic fabric effect.

This flags represent the historical ones used by Patriots and George Washington during the American Revolutionary War (1775–1783), also known as the American War of Independence.

This model is ideal to use in any 3D scenes in games or for movie by using subdivision surface to get more smooth lines.

The 13 States (13 stars) was :

  1. Connecticut
  2. Delaware
  3. Georgia
  4. Maryland
  5. Massachusetts
  6. New Hampshire
  7. New Jersey
  8. New York
  9. North Carolina
  10. Pennsylvania
  11. Rhode Island
  12. South Carolina
  13. Virginia

The 3D model is ready for game and low poly using. All materials are ready for PBR rendering.

Originally created with Blender 2.80 and rendered with Eevee.

Low poly model

SPECIFICATIONS

  • Objects : 6
  • Polygons : 2484
  • Subdivision ready : Yes
  • Render engine : Eevee (Cycles ready)

ANIMATED ASSET

  • Objects : 1
  • Polygons : 36
  • Materials : 3
  • LODs : No

ANIMATIONS

  • Rigged : Yes (including armature and bones, no physics animations)
  • Actions : 2 (Simple in 138 frames – Natural in 575 frames)
  • Loop : Yes

STATIC ASSETS

  • Objects : 5
  • Polygons : 144 or 576
  • Materials : 3 (sames as the animated version)
  • LODs : Yes
  • Number of LODs : 2

EXPORTED FORMATS

  • FBX
  • Collada
  • OBJ (No animated)
  • GLTF

TEXTURES

  • Materials in scene : 3
  • Textures sizes : 2K
  • Textures types : Diffuse, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh and AO
  • Textures format : PNG

GENERAL

  • Real scale : Yes
  • Scene objects are organized by groups

ADDITIONAL NOTES

File formats do not include textures. All textures are in a specific folder named ‘Textures’

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