UV Mapping for Games

In UV Mapping for Games we’ll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping – even if only at a fundamental level.

“What is UV mapping, why do we use it? Do I have to UV map my models?“ Starting by answering “what” UV maps are, we will answer each one of these questions – as well as answering others that you didn’t know you had!

Optimization

UV maps are everywhere and allow us to store and provide our models with a wide array of important data. Through this series, we will learn how to unlock that potential and build efficient, optimized UV maps for any game asset we wish to create!

Texel Density

In order to provide our models with high-quality textures, we need to ensure their UV maps are as best as they can be. One tool that all professional artists and teams use is the concept of “texel density”, and how it can bring consistency to a project.

UV Workflow

In UV Mapping for Games, we will explore several topics hands-on to quickly get comfortable with applying the theory we’ve learned. While all models operate on the same underlying UV theory, we will discover that some models will require different approaches than others and that some models may work in very similar ways as well.

Your Instructor

Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development. He also likes to break down topics in various formats on his YouTube channel “Get Learnt”.

Skill Level

UV Mapping for Games is for complete beginners to UV mapping and for artists who know how to operate their 3D software of choice.

Software Used

While Blender is used to present the concepts of UV Mapping, this tutorial series is entirely software agnostic. You can follow along using Maya, 3ds Max, Blender, Cinema 4D, MODO, Rizom, or any other 3d software which supports UV mapping.

Free Chapter

Chapter List

1 – What Are UV Maps
2 – Basic Unwrap
3 – Texel Density Theory
4 – Texel Density Practice
5 – Stretching Theory
6 – Stretching Practice
7 – Shell Orientation Theory
8 – Shell Orientation Practice
9 – Shell Stacking
10 – Hardsurface Example
11 – Organic Example
12 – Environmental Example
13 – Next Steps Tips And Tricks

More Game Art Training

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Trim Sheets for Game Artists
Learn what trim sheets are and how to use them for games.

Modeling & Texturing Props for Games
Make AAA props for games.

Sci-Fi Game Environment in Blender & UE4
Create a stunning environment in Blender and UE4 with 27 hours of real time footage.

Introduction to Substance Designer
Become a much more valuable game artist by learning Substance Designer

 

Reviews

Average rating: 3.86 out of 5 stars
7 reviews
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  • Great intro to UV mapping

    Up to now, I’ve had a hard time getting a grasp on the concepts of UV mapping. This is a concise course that cleared up pretty much all of my confusion. This is a basic course, so if you already understand the basics, it’s not for you.

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  • Good introduction

    If you are a complete beginner in UVs and want to understand the process and, the logic of it, this a good, concise course.

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  • Lacking practical examples

    The basics are covered well but the practice side was severely lacking on content. I would like to see more practical applications solving different UV unwrapping scenarios or complex models.

    Also despite me loving Blender its UV toolset is seriously lacking without addons. It’s a real pain using it out of box. Using UV Toolkit or Zen UV addons makes it much better and closer to Maya or Modo. So to me it would make sense to see practical examples using best tools available in Blender. Despite these being paid addons.

    I’d better see a dedicated Rizom UV course. Both theory and practice.

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  • Fantastic product

    The course is just right for those wanting to understand and master the skill of UV unwrapping. Good pace, excellent explanations. I highly recommend it.

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  • VERY basic introduction

    I’m afraid I was a little disappointed in the amount of information provided by this course. It certainly didn’t seem to be worth the price since most of this info can be gleaned from videos on YouTube. I did read that it was a beginner tutorial and the information given is good and the presentation is clear, but I would have preferred more hands-on examples. As it is, the meshes provided do not offer much to work with and although Blender is used in the tutorial there is absolutely no practical advice as to different methods of UV unwrapping in Blender (yes I know he is trying to make it application agnostic but if you show how its done in one program people will then be able to attempt to find the correlation in their program). In general while this was good solid information there was just too little to make it helpful.

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  • Little too light on content

    While the vids are well produced and clear in delivering information, they just don’t go into enough in depth information about the subject. The vids are very repetitive, which would be fine for very complex concepts, but these are simple enough that we don’t need to keep going over the same concepts, especially in a video format, where if we need to review something, we can just go back and rewatch it. In the last video “Tips and Tricks” he touches on and mentions the kind of information I was hoping to get from this course, but they’re only mentioned in passing. All in all, this is for someone who knows absolute 0 about uv unmapping, but who knows their 3d program fairly well (who is that?). I feel like I came away without gaining much more knowledge than I came in with. It doesn’t feel like good value for the money, even at the introductory price.

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    • Thank you for taking the time to give us your feedback Matthew. We’re sorry to hear you didn’t have an ideal learning experience with this course – it sounds like you already knew a fair bit about UV mapping before diving in? This course is for absolute beginners to UV mapping, and we’d love to know if there’s anything you think we can do to make this clearer in the description to avoid confusion for students who are ready for more advanced techniques.

      Thanks again!

      Cheers,
      The FlippedNormals Team

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      • Hi,
        I feel like you don’t really know who this course is for. Your description reads “for complete beginners to UV mapping and for artists who know how to operate their 3D software of choice.” But like I say “who is that?” If you know how to operate your software, you’ve probably looked up a couple of YouTube vids to get at least this far in uv unmapping. I just saw a 1hr 47m vid by CGMatter about nodes on YT and he managed to fit A TON of info into that time. I came away thinking “I’m going to have to watch this a couple more times to get all this” That’s not how I felt with your vids, and his was free. You’re production talent is without doubt, but you have to give people more than that for $30-$40 bucks. Hell, on this site the Blender Bros give you 45 hrs for the same price.

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        • Hi Matthew,

          Thank you for elaborating. We’ve created this course specifically for 3D modellers who haven’t yet gotten to grips with UV mapping and texturing, having this course serve as an introduction to a new step of the pipeline. That said, it’s regrettable that you don’t feel like you got enough content in this course, and that’s certainly something we’ll be changing going forwards to make sure the scope isn’t too small!

          Thanks again for sharing your perspective.

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  • A must for every 3D Artist

    Ah, the often glossed-over, feared and misunderstood topic of UV Unwrapping. The author makes the subject matter easy to watch, and provides clear examples. Whether or not you use Blender, Maya, 3ds Max or something else, this title covers the knowledge you need to have to create professional 3D game engine assets. I would highly recommend this to any beginning 3D artist and those that are anxious or unclear about how UV Unwrapping works.

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