Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info

In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine. We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold, and fabric. We will explore different types of techniques such as high poly to low poly modeling and weight normal to low poly modeling to create our props in our scene. We will also utilize Marvelous Designer to create realistic cloth and drapery that will further solidify our environment. We will jump into Substance Painter to texture our props and once everything is looking good, we will setup our models and materials in the game engine. We will dive in creating lights and post fx that will set the mood for the overall Victorian Era game environment.

What you’ll learn

  • Create a professional environment for games
  • Use 3ds Max to model intricate Victorian style ornate pieces
  • Use Marvelous Designer to create realistic cloth and drapery
  • Create modular models for re-use inside Unreal game engine
  • Create your own custom textures using Substance Designer
  • Explore different types of 3d modeling techniques
  • Paint believable textures in Substance Painter
  • Use Zbrush for enhancing details

Are there any course requirements or prerequisites?

  • Basic knowledge of 3ds Max, Zbrush, Substance Designer & Painter, Marmoset and Unreal. No prior knowledge of Marvelous Designer is required, the basic of this software will be taught to you.

Who this course is for:

  • Anyone who wants to take their environment creation skills to a professional level

What is included:

  • Video files
  • Project files

Reviews

Average rating: 5.00 out of 5 stars
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  • Worth every $$$

    Another absolutely amazing tutorial from Emiel. Although I already knew most of the techniques, I still found new things to learn and improve my current knowledge. Only remark – I’d appreciate proper retopology and optimized UVs 🙂

    1 of 2 people found this review helpful.

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  • Great Tutorials!! but... there seam to be a problem downloading some files

    Hi, I have just purchased this series of videos: they are great!

    UPDATE: There was an issue downloading some files, but this is now all fixed!

    1 of 2 people found this review helpful.

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    • UPDATED Review
      This is an awesome collection of videos explaining in details the whole process of building an interior environment for AAA games. It goes through the all spectrum of software one must familiarize with to become a successful environment artist. A very good step by step class
      I highly suggest it.

      Note: there was an issue with one of the zips files, which was fixed promptly: they now all work.

      1 of 2 people found this review helpful.

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