Wooden trunk modeled and sculpted in Blender, textured in Substance Painter. Models were made with game engine performance in mind, so a lot of geometry is optimized for lower poly count. Mesh consists of quads and triangles.
For better texture quality, mesh has been divided into two UV maps, each with its own material assigned. Textures included: base_color, roughness, metallic, height, normal (OpenGL). All textures are in 4K format, so if you need a lower resolution you can scale them in any photo editing software with minimal quality loss. Materials are assigned, just load in the textures and you are ready to go. If you need different color variations, this model comes with 4 base_color textures for you to swap between them based on your needs.
Mesh is divided into three parts, box, lid, and lock. They are all parented to their own Empty parent for easier handling inside your scene.
If you need some adjustments to be made, like lower poly count, or different textures, feel free to contact me anytime.
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