15 Bikinis and Underwear
15 bikinis (swimwear) and underwear created by Marvelous Designer and remeshed in Zbrush(quad mesh). Then baked and got material in substance Painter.
There are exported maps and .zprj, .ztool, .max, .obj, and .fbx files, you can use them in every render engine.
You can subdivide (smooth, turbosmooth, etc, depending on your software) to get a smoother mesh. maps are baked on a high poly model and usable in both high poly and low poly models.
All fabrics are white; you can simply adjust any color you need with Photoshop. Just put a solid color layer in multiply mode above and assign the new base color map. (There is a video named "How to change color".)
Mesh type: Quad (remeshed), low poly
File formats: .zprj, .ztool, .max, .obj and .fbx
Maps: Base color, Height, Metallic, Mixed_AO, Normal, Normal_OpenGL, Roughness, Opacity (for lace fabrics)
15 Bikinis and Underwear
15 Bikinis and Underwear
15 bikinis (swimwear) and underwear created by Marvelous Designer and remeshed in Zbrush(quad mesh). Then baked and got material in substance Painter.
There are exported maps and .zprj, .ztool, .max, .obj, and .fbx files, you can use them in every render engine.
You can subdivide (smooth, turbosmooth, etc, depending on your software) to get a smoother mesh. maps are baked on a high poly model and usable in both high poly and low poly models.
All fabrics are white; you can simply adjust any color you need with Photoshop. Just put a solid color layer in multiply mode above and assign the new base color map. (There is a video named "How to change color".)
Mesh type: Quad (remeshed), low poly
File formats: .zprj, .ztool, .max, .obj and .fbx
Maps: Base color, Height, Metallic, Mixed_AO, Normal, Normal_OpenGL, Roughness, Opacity (for lace fabrics)