36 Pounder Bronze Naval Cannon
Here we have a lovely detailed Model of a Navy 36 Pounder Bronze Naval Cannon.
Installed on the lower deck of the larger warships, the 36-pounder long gun was the largest calibre used in the Navy of the Age of the Sail. A 36-pounder required a 14-man crew, comprising one chief gunner, 12 gunners and one powder-boy.
Modelled in Blender 2.79
Tested in Blender 2.80
PBR Workflow
Textured in Substance Painter 2
All Modifiers closed
Real world scale applied (Metric)
Scale: 1.000
All images shown were Rendered with Cycles
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
Included Formats:
.Blend
.Obj
.Fbx
Polycount:
Verts: 54,502
Faces: 54,620
Tri`s: 107,716
All Texture Maps provided in named folder
2K Resolution Maps 2048 x 2048: BaseColor, Metallic, Roughness & Normal
2K Height Map included if required
Unwrapped - non overlapping UVs
Lighting and Camera are on Layer 2
Blender Cycles used for the Rendered images shown
The HDRI used for the Rendered images is not included, there are plenty of free ones available with a quick Google search
Please use this link, or the image link provided if you wish to view on Sketc
36 Pounder Bronze Naval Cannon
36 Pounder Bronze Naval Cannon
Here we have a lovely detailed Model of a Navy 36 Pounder Bronze Naval Cannon.
Installed on the lower deck of the larger warships, the 36-pounder long gun was the largest calibre used in the Navy of the Age of the Sail. A 36-pounder required a 14-man crew, comprising one chief gunner, 12 gunners and one powder-boy.
Modelled in Blender 2.79
Tested in Blender 2.80
PBR Workflow
Textured in Substance Painter 2
All Modifiers closed
Real world scale applied (Metric)
Scale: 1.000
All images shown were Rendered with Cycles
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
Included Formats:
.Blend
.Obj
.Fbx
Polycount:
Verts: 54,502
Faces: 54,620
Tri`s: 107,716
All Texture Maps provided in named folder
2K Resolution Maps 2048 x 2048: BaseColor, Metallic, Roughness & Normal
2K Height Map included if required
Unwrapped - non overlapping UVs
Lighting and Camera are on Layer 2
Blender Cycles used for the Rendered images shown
The HDRI used for the Rendered images is not included, there are plenty of free ones available with a quick Google search
Please use this link, or the image link provided if you wish to view on Sketc