39 Scales for Sculpting, Texturing, Modeling and More
In this pack, you will find 39 base scales geometries. Review the licensing system to acquire what interests you, I have decided to approach it this way to avoid making different products with the same theme.
In this pack, you can find:
Geometry base mesh
Geometry tile mesh
IMM Brushes to Zbrush 2020.1
Insert Mesh IMM Brush to Zbrush 2020.1
Mesh Tile Alphas for brushes
Mesh Tile Maps for each type of scales
Ambient occlusion
Curvature
Height
ID Map
Normal Map
Object Map
Position Map
Thickness
This pack has been proposed as a tool for the use of scales. It depends on the artist, he will prefer to use one methodology or another.
It also includes some tutorials on how different parts of the pack can be used according to the methodology
You can use for architecture, props, characters, weapons...
These brushes and geometries, accept subdivision levels for customization.
Some geometries are very lowpoly and seem forced, if you apply a subdivision they will look better
In addition, the brushes are based on the Zbrush curves system, which allows them to be used very easily.
Includes a tutorial on how to use geometry in other programs such as Blender
If you have read this far, you have an interest in my work. If you have questions about the model, do not hesitate to send me a message and I will ans
39 Scales for Sculpting, Texturing, Modeling and More
39 Scales for Sculpting, Texturing, Modeling and More
In this pack, you will find 39 base scales geometries. Review the licensing system to acquire what interests you, I have decided to approach it this way to avoid making different products with the same theme.
In this pack, you can find:
Geometry base mesh
Geometry tile mesh
IMM Brushes to Zbrush 2020.1
Insert Mesh IMM Brush to Zbrush 2020.1
Mesh Tile Alphas for brushes
Mesh Tile Maps for each type of scales
Ambient occlusion
Curvature
Height
ID Map
Normal Map
Object Map
Position Map
Thickness
This pack has been proposed as a tool for the use of scales. It depends on the artist, he will prefer to use one methodology or another.
It also includes some tutorials on how different parts of the pack can be used according to the methodology
You can use for architecture, props, characters, weapons...
These brushes and geometries, accept subdivision levels for customization.
Some geometries are very lowpoly and seem forced, if you apply a subdivision they will look better
In addition, the brushes are based on the Zbrush curves system, which allows them to be used very easily.
Includes a tutorial on how to use geometry in other programs such as Blender
If you have read this far, you have an interest in my work. If you have questions about the model, do not hesitate to send me a message and I will ans