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3D Billie eilish 3D Model | Blender3d

aneesh
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Product description

3D Billie eilish 3D Model | Blender3d

This is a High detailed model of Billie Eilish Head

Originally created with Blender 3.4.1 using the Cycles renderer.


||SPECS||

- Head model contains 53400 polygons with Subdivision off and 106,100 Verts with Subdivision level 2.
- This model includes realistic Cycles Skin SSS shaders.
- This model uses Particle hair for eyelashes, eyebrows and hair.
- The Model does not Includes teeth, gums.

- The Jewellery Model is included in the File.

||PRESENTATION IMAGES||

- All preview images are rendered with Cycles
- No compositing used, Product is ready to render as previews, Lights and cameras included in file.

||TEXTURES||

- Head textures are in 8K Resolution 16bit format, and displacement maps are 32 bit.
- Eyeball Maps are in 4K resolution

||GENERAL||

- Model may be not in real world scale.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All mesh objects are editable poly with modifier stack intact.

||ADDITIONAL NOTES||

- This Model contains only Head no Body included.
- Hair is also Included in OBJ and FBX formats as Meshes [Please note Hair Mesh is too heavy 2gb+ ].
- Ztool contains Head only
- Fbx does not contains lights and Camera.

3D Billie eilish 3D Model | Blender3d

Product description

3D Billie eilish 3D Model | Blender3d

This is a High detailed model of Billie Eilish Head

Originally created with Blender 3.4.1 using the Cycles renderer.


||SPECS||

- Head model contains 53400 polygons with Subdivision off and 106,100 Verts with Subdivision level 2.
- This model includes realistic Cycles Skin SSS shaders.
- This model uses Particle hair for eyelashes, eyebrows and hair.
- The Model does not Includes teeth, gums.

- The Jewellery Model is included in the File.

||PRESENTATION IMAGES||

- All preview images are rendered with Cycles
- No compositing used, Product is ready to render as previews, Lights and cameras included in file.

||TEXTURES||

- Head textures are in 8K Resolution 16bit format, and displacement maps are 32 bit.
- Eyeball Maps are in 4K resolution

||GENERAL||

- Model may be not in real world scale.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All mesh objects are editable poly with modifier stack intact.

||ADDITIONAL NOTES||

- This Model contains only Head no Body included.
- Hair is also Included in OBJ and FBX formats as Meshes [Please note Hair Mesh is too heavy 2gb+ ].
- Ztool contains Head only
- Fbx does not contains lights and Camera.

Product Details
Release Version
1
Polycount
54600
Texture Resolution
8192 x 8192
Textures
Yes
UVs
Yes
Materials
Yes