3D Weapon Tutorial For Portfolio - FG 42
3D Weapon Tutorial For Portfolio - FG 42
Are you looking to create a high-quality 3D weapon for your portfolio? Then this tutorial is for you!
Complete Edition Content:
- 36 1080p .mp4 Video Files
- Over 35 hours fully narrated in english
- Rough weapon blockout
- Substance Painter File
- Pure ref File
What You’ll Learn:
- High-poly modeling using Plasticity and ZBrush ( Starting from a base blockout )
- Low-poly modeling using PIXYZ and 3ds max for optimization
- UV-Unwrap using 3ds max and RizomUv
- Baking using Marmoset Toolbag
Important Note:
- For the texturing, I'll provide the Substance Painter project file.
- This allows you to open the file, explore the layer stack, study the materials and see exactly how each element is built.
- You can take your time, dissect everything at your own pace and adapt the materials for your own project.
- I believe this is one of the best ways to learn by examining a complete, real project and experimenting.
- No rendering chapter.
Every chapter reflects real industry techniques I use in professional environments. Whether you're looking to polish your portfolio, strengthen your hard-surface skills or learn how to make a game-ready weapon, this tutorial will get you th
3D Weapon Tutorial For Portfolio - FG 42
Are you looking to create a high-quality 3D weapon for your portfolio? Then this tutorial is for you!
Complete Edition Content:
- 36 1080p .mp4 Video Files
- Over 35 hours fully narrated in english
- Rough weapon blockout
- Substance Painter File
- Pure ref File
What You’ll Learn:
- High-poly modeling using Plasticity and ZBrush ( Starting from a base blockout )
- Low-poly modeling using PIXYZ and 3ds max for optimization
- UV-Unwrap using 3ds max and RizomUv
- Baking using Marmoset Toolbag
Important Note:
- For the texturing, I'll provide the Substance Painter project file.
- This allows you to open the file, explore the layer stack, study the materials and see exactly how each element is built.
- You can take your time, dissect everything at your own pace and adapt the materials for your own project.
- I believe this is one of the best ways to learn by examining a complete, real project and experimenting.
- No rendering chapter.
Every chapter reflects real industry techniques I use in professional environments. Whether you're looking to polish your portfolio, strengthen your hard-surface skills or learn how to make a game-ready weapon, this tutorial will get you th