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3D Weapon Tutorial For Portfolio - FG 42

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Product description

3D Weapon Tutorial For Portfolio - FG 42

Are you looking to create a high-quality 3D weapon for your portfolio? Then this tutorial is for you!

Complete Edition Content:

  • 36 1080p .mp4 Video Files
  • Over 35 hours fully narrated in english
  • Rough weapon blockout
  • Substance Painter File
  • Pure ref File

What You’ll Learn:

  • High-poly modeling using Plasticity and ZBrush ( Starting from a base blockout )
  • Low-poly modeling using PIXYZ and 3ds max for optimization
  • UV-Unwrap using 3ds max and RizomUv
  • Baking using Marmoset Toolbag

Important Note:

  • For the texturing, I'll provide the Substance Painter project file.
  • This allows you to open the file, explore the layer stack, study the materials and see exactly how each element is built.
  • You can take your time, dissect everything at your own pace and adapt the materials for your own project.
  • I believe this is one of the best ways to learn by examining a complete, real project and experimenting.
  • No rendering chapter.

Every chapter reflects real industry techniques I use in professional environments. Whether you're looking to polish your portfolio, strengthen your hard-surface skills or learn how to make a game-ready weapon, this tutorial will get you th

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Product description

3D Weapon Tutorial For Portfolio - FG 42

Are you looking to create a high-quality 3D weapon for your portfolio? Then this tutorial is for you!

Complete Edition Content:

  • 36 1080p .mp4 Video Files
  • Over 35 hours fully narrated in english
  • Rough weapon blockout
  • Substance Painter File
  • Pure ref File

What You’ll Learn:

  • High-poly modeling using Plasticity and ZBrush ( Starting from a base blockout )
  • Low-poly modeling using PIXYZ and 3ds max for optimization
  • UV-Unwrap using 3ds max and RizomUv
  • Baking using Marmoset Toolbag

Important Note:

  • For the texturing, I'll provide the Substance Painter project file.
  • This allows you to open the file, explore the layer stack, study the materials and see exactly how each element is built.
  • You can take your time, dissect everything at your own pace and adapt the materials for your own project.
  • I believe this is one of the best ways to learn by examining a complete, real project and experimenting.
  • No rendering chapter.

Every chapter reflects real industry techniques I use in professional environments. Whether you're looking to polish your portfolio, strengthen your hard-surface skills or learn how to make a game-ready weapon, this tutorial will get you th

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Product Details
Duration
35 hours
Published
10 days ago
Updated
8 days ago
Software