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3ds Max Look Development Fundamentals: Material, Texture, UV Unwrapping

Product description

3ds Max Look Development Fundamentals: Material, Texture, UV Unwrapping

In this online course, you’re going to learn the essential skills of "Look development" inside 3ds Max. You will learn about materialstexturing, and UV unwrapping. The curriculum is carefully crafted so you can master the skills quickly but seamlessly. Please note that this course is not designed for complete beginners. You do need some basic knowledge about 3ds Max, such as navigation, object creation, selection, and basic 3d modeling.

What you will learn

There are a total of 4 chapters in this course. In the first chapter, you will learn the basics of rendering in 3ds Max. Then learn the basics of using materials and how to manage them using the material editor. You will learn how to create a material library. Learn how to utilize the material ID and the multi sub-object material. Next, you will learn how to use the ActiveShade feature to quickly preview materials. We will also discuss several important CG concepts such as color models, bit depth, and high range images. Then you will learn different methods of adding environment lighting into the scene. From using simple colors. Then using HDRI files. And then learn to use the daylight system. After that, the curriculum focuses on material parameters. You will learn the basic settings such as the base color, metalness, and roughness. And then move on to the more advanced parameters

3ds Max Look Development Fundamentals: Material, Texture, UV Unwrapping

Product description

3ds Max Look Development Fundamentals: Material, Texture, UV Unwrapping

In this online course, you’re going to learn the essential skills of "Look development" inside 3ds Max. You will learn about materialstexturing, and UV unwrapping. The curriculum is carefully crafted so you can master the skills quickly but seamlessly. Please note that this course is not designed for complete beginners. You do need some basic knowledge about 3ds Max, such as navigation, object creation, selection, and basic 3d modeling.

What you will learn

There are a total of 4 chapters in this course. In the first chapter, you will learn the basics of rendering in 3ds Max. Then learn the basics of using materials and how to manage them using the material editor. You will learn how to create a material library. Learn how to utilize the material ID and the multi sub-object material. Next, you will learn how to use the ActiveShade feature to quickly preview materials. We will also discuss several important CG concepts such as color models, bit depth, and high range images. Then you will learn different methods of adding environment lighting into the scene. From using simple colors. Then using HDRI files. And then learn to use the daylight system. After that, the curriculum focuses on material parameters. You will learn the basic settings such as the base color, metalness, and roughness. And then move on to the more advanced parameters

Tutorial Details
Software
Skill Level
Duration
6 hours 32 minutes