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40 Fantasy Feathers | Alphas, Displacement, Diffuse

Liza Zhytkova
(1 ratings)
Product description
1 ratings

40 Fantasy Feathers | Alphas, Displacement, Diffuse

This pack of feathers created in fantasy style, each feather is uniquely shaped and designed. The pack includes RGB textures, Displacement maps and Alphas. An RGB texture combines shades of blue and violet, resulting in a visually distinct and attention-grabbing appearance. Displacement maps can be used as Height map in various programs, you can also use this textures as Transparency map (Examples are presented in the video). Alphas are already customized for sculpting, they are like Displacement maps, but already have a gradient to better extrude the geometry.

Watch a video with examples of using textures.

Important: 

  • Displacement textures might be used as transparency map with level adjustment (examples in screenshots)
  • The pack already included customized alphas for sculpting. If the gradient doesn't suit you - you can add own gradients to existing Displacement maps.

You can use this pack in Zbrush in many ways:

  • Choose your brush similar as Standard brush, take Drag Rectangle stroke and import any texture from this set as Alpha
  • Pick the texture as Alpha for Mask. Choose Drag Rectangle stroke, stretch the mask on your model and push

40 Fantasy Feathers | Alphas, Displacement, Diffuse

Product description
1 ratings

40 Fantasy Feathers | Alphas, Displacement, Diffuse

This pack of feathers created in fantasy style, each feather is uniquely shaped and designed. The pack includes RGB textures, Displacement maps and Alphas. An RGB texture combines shades of blue and violet, resulting in a visually distinct and attention-grabbing appearance. Displacement maps can be used as Height map in various programs, you can also use this textures as Transparency map (Examples are presented in the video). Alphas are already customized for sculpting, they are like Displacement maps, but already have a gradient to better extrude the geometry.

Watch a video with examples of using textures.

Important: 

  • Displacement textures might be used as transparency map with level adjustment (examples in screenshots)
  • The pack already included customized alphas for sculpting. If the gradient doesn't suit you - you can add own gradients to existing Displacement maps.

You can use this pack in Zbrush in many ways:

  • Choose your brush similar as Standard brush, take Drag Rectangle stroke and import any texture from this set as Alpha
  • Pick the texture as Alpha for Mask. Choose Drag Rectangle stroke, stretch the mask on your model and push
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