AAA Cistern Truck Game Asset
This lowpoly brandless truck is ready to be put in any game engine like UE4, Unity, CryEngine, or even make realistic renders with any PBR render engine like Vray, Corona, Keyshot, Arnold, ect. It has openable doors and an interior. the Cistern is detachable just in case someone only need the cistern or the truck without the Cistern
!!!!!!! Substance Painter file INCLUDED !!!!!!!
If you need this model with different texture file format, resolution or just in case you want to change the color, add more or less dirt, rust or any texture variation here the editable substance painter file is included.
The model is split in 2 main different layout
The Truck textures with a resolution of 4096x4096 and with a Texel Density of 400px/m this set includes(BaseColor, Metallic, Normals, AO, Roughness)
The Cistern textures with a resolution of 2048x2048 with 375px/m of Texel Density this set includes(BaseColor, Metallic, Normals, AO, Roughness)
it also has 2 more secondary layouts for glass and grill this one with a tileable, both has a resolution of 512x512 these set include(BaseColor, Opacity, Normals, Roughness, Metallic)
Chamfers of round corners of big objects were made using the weighted normals we can get from Autodesk Maya and for the bevels of small objects we used normal maps and straighten UVs as much as possible to avoid pixelated edges and maximize the quality of this asset.
We also included a different ed
AAA Cistern Truck Game Asset
AAA Cistern Truck Game Asset
This lowpoly brandless truck is ready to be put in any game engine like UE4, Unity, CryEngine, or even make realistic renders with any PBR render engine like Vray, Corona, Keyshot, Arnold, ect. It has openable doors and an interior. the Cistern is detachable just in case someone only need the cistern or the truck without the Cistern
!!!!!!! Substance Painter file INCLUDED !!!!!!!
If you need this model with different texture file format, resolution or just in case you want to change the color, add more or less dirt, rust or any texture variation here the editable substance painter file is included.
The model is split in 2 main different layout
The Truck textures with a resolution of 4096x4096 and with a Texel Density of 400px/m this set includes(BaseColor, Metallic, Normals, AO, Roughness)
The Cistern textures with a resolution of 2048x2048 with 375px/m of Texel Density this set includes(BaseColor, Metallic, Normals, AO, Roughness)
it also has 2 more secondary layouts for glass and grill this one with a tileable, both has a resolution of 512x512 these set include(BaseColor, Opacity, Normals, Roughness, Metallic)
Chamfers of round corners of big objects were made using the weighted normals we can get from Autodesk Maya and for the bevels of small objects we used normal maps and straighten UVs as much as possible to avoid pixelated edges and maximize the quality of this asset.
We also included a different ed