AAA Game Character Creation Tutorial Part2 - Game Ready
PART 1 CAN BE FOUND HERE
AAA Character Creation, Retopology, Texturing, and Rendering - In-Depth Tutorial Course
Learn from a professional character artist in this in-depth tutorial course on AAA Character Creation, Retopology, Texturing, and Rendering. Follow along as we cover the entire process of creating high-quality game characters, including retopology, UV unwrapping, texture baking, texturing, hair card generation, placement, posing, and rendering in Marmoset Toolbag.
Please note that modeling the high poly is covered in a separate tutorial course. (this course can be found on our store)
3DsMax, Blender, Substance Painter, and Marmoset Toolbag 4
During this course, you'll learn how to create high-quality 3D characters using various industry-standard software packages. Retopology and UV mapping will be carried out in 3DsMax.
However, the techniques used are universal and can be applied to other 3D modeling software as well. Baking will be done in Marmoset Toolbag, and texturing will be done in Substance Painter. We'll create a simple rig for posing with Actorcore Accurig, which we'll adjust in Blender. We'll generate hair cards in Blender and render the final model in Marmoset Toolbag 4,
ZBrush will also be used
AAA Game Character Creation Tutorial Part2 - Game Ready
AAA Game Character Creation Tutorial Part2 - Game Ready
PART 1 CAN BE FOUND HERE
AAA Character Creation, Retopology, Texturing, and Rendering - In-Depth Tutorial Course
Learn from a professional character artist in this in-depth tutorial course on AAA Character Creation, Retopology, Texturing, and Rendering. Follow along as we cover the entire process of creating high-quality game characters, including retopology, UV unwrapping, texture baking, texturing, hair card generation, placement, posing, and rendering in Marmoset Toolbag.
Please note that modeling the high poly is covered in a separate tutorial course. (this course can be found on our store)
3DsMax, Blender, Substance Painter, and Marmoset Toolbag 4
During this course, you'll learn how to create high-quality 3D characters using various industry-standard software packages. Retopology and UV mapping will be carried out in 3DsMax.
However, the techniques used are universal and can be applied to other 3D modeling software as well. Baking will be done in Marmoset Toolbag, and texturing will be done in Substance Painter. We'll create a simple rig for posing with Actorcore Accurig, which we'll adjust in Blender. We'll generate hair cards in Blender and render the final model in Marmoset Toolbag 4,
ZBrush will also be used