AAA Game-Ready Desert Eagle – From Scratch to Final Animation | Full Pipeline Course
AAA Game-Ready Desert Eagle – From Scratch to Final Animation | Full Pipeline Course
((((((Video Trailer))))
https://drive.google.com/file/d/1hJzjaT_PzKIdDlYruf_tqKhkgGEe97xF/view?usp=drive_link
This is a complete, step-by-step training course where we create a fully game-ready Desert Eagle from scratch.
We start with modeling in Blender, covering clean topology and proper hard-surface techniques. Then we unwrap the model and bring it into Substance Painter to create realistic PBR textures.
After texturing, we return to Blender to rig the weapon and create a first-person animation suitable for game engines.
By the end of this course, you will understand the full pipeline for creating a professional weapon asset — ready for games, cinematics, VR, or portfolio projects.
You can follow along even if you are a beginner. Every step is clearly explained
● Chapter 1 – 3D Modeling 4 Hours
● Chapter 2 – UV Unwrapping And Texturing 1 Hour
● Chapter 3 - Rig And Animation 1.5 Hour
+ PBR Model
+ Rig File And Animation File
Blend,Max,Fbx,Obj
4k Textures
+ Reference pictures
AAA Game-Ready Desert Eagle – From Scratch to Final Animation | Full Pipeline Course
((((((Video Trailer))))
https://drive.google.com/file/d/1hJzjaT_PzKIdDlYruf_tqKhkgGEe97xF/view?usp=drive_link
This is a complete, step-by-step training course where we create a fully game-ready Desert Eagle from scratch.
We start with modeling in Blender, covering clean topology and proper hard-surface techniques. Then we unwrap the model and bring it into Substance Painter to create realistic PBR textures.
After texturing, we return to Blender to rig the weapon and create a first-person animation suitable for game engines.
By the end of this course, you will understand the full pipeline for creating a professional weapon asset — ready for games, cinematics, VR, or portfolio projects.
You can follow along even if you are a beginner. Every step is clearly explained
● Chapter 1 – 3D Modeling 4 Hours
● Chapter 2 – UV Unwrapping And Texturing 1 Hour
● Chapter 3 - Rig And Animation 1.5 Hour
+ PBR Model
+ Rig File And Animation File
Blend,Max,Fbx,Obj
4k Textures
+ Reference pictures