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Absolute Beginners Retopology and UV Unwrap in 3dsMax

SpeedChar
(171 ratings)
Product description
5 ratings

Absolute Beginners Retopology and UV Unwrap in 3dsMax

You probably have always wondered, how to make your Zbrush models animation ready and prepare them for texturing? How to make this retopologizing step that everybody is talking about? How to make this jump from couple of million polygons to just a few thousand? All those questions, and more, will be answered in this tutorial.

My name is Niko, and i am a 3D character artist for more than a decade now. I have made numerous characters for numerous games. And for all of them i was using the style of retopologizing and UV mapping i will show you in this tutorial.

Using the retopology and UV unwrap tools that come default with 3ds Max, we will retopologize a simple cartoon character. We will then make it's UVs, so he is ready for baking and texturing in Substance painter (whch we will do separately in the Substance painter tutorial). As a bonus i will show you how to retopologize and unwrap an animation ready realistic head with open mouth and also a realistic hand.

In this tutorial we will learn:

Preparing your mesh in Zbrush for export
Exporting your meshes from Zbrush and import them in 3dsMax
Baiscs of 3dsMax, needed for retopology
How to start the retopology of a character
Retopologizing tricks and hints
Basics of 3dsMax UV unwrap
Hints and tips on efficiant and quality unwraping of a character
Exporting a high poly realistic head from Zbrush and importing in 3dsMax
Retopologizing a r

Absolute Beginners Retopology and UV Unwrap in 3dsMax

Product description
5 ratings

Absolute Beginners Retopology and UV Unwrap in 3dsMax

You probably have always wondered, how to make your Zbrush models animation ready and prepare them for texturing? How to make this retopologizing step that everybody is talking about? How to make this jump from couple of million polygons to just a few thousand? All those questions, and more, will be answered in this tutorial.

My name is Niko, and i am a 3D character artist for more than a decade now. I have made numerous characters for numerous games. And for all of them i was using the style of retopologizing and UV mapping i will show you in this tutorial.

Using the retopology and UV unwrap tools that come default with 3ds Max, we will retopologize a simple cartoon character. We will then make it's UVs, so he is ready for baking and texturing in Substance painter (whch we will do separately in the Substance painter tutorial). As a bonus i will show you how to retopologize and unwrap an animation ready realistic head with open mouth and also a realistic hand.

In this tutorial we will learn:

Preparing your mesh in Zbrush for export
Exporting your meshes from Zbrush and import them in 3dsMax
Baiscs of 3dsMax, needed for retopology
How to start the retopology of a character
Retopologizing tricks and hints
Basics of 3dsMax UV unwrap
Hints and tips on efficiant and quality unwraping of a character
Exporting a high poly realistic head from Zbrush and importing in 3dsMax
Retopologizing a r
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