Adrian – Realistic 3D Character | Cinematic Edition
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Adrian – Realistic 3D Character | Cinematic Edition
Adrian – Realistic 3D Character
Cinematic Edition | Optimized for Blender 4+ Cycles
A fully rigged 3D character crafted for high-end rendering in Blender's Cycles.
This edition is designed for cinematic production, stills, and detailed animation where realism is the priority.
High-Resolution Sculpted Topology- Multiresolution modifier with 3 sculpting levels
- Clean quad-based mesh topology, no n-gons
- UDIM-based UV layout for multi-tile texturing
- About 125,741 vertices, and 1,653,714 with Multires enable
High-Resolution Textures
- Fine detail captured in 8K displacement maps
- 4K PBR texture sets: Albedo, Roughness, Subsurface, etc.
- Optimized for realistic shading and lighting setups
OMNIA Rig System v2 (Rigify-Based)
- Powered by OMNIA, my advanced custom rig built on Rigify foundations
- IK/FK switch for arms and legs
- Bone-driven shapekey corrections for natural deformation
Commercial License
For use on commercial projects
Files (3)
LICENSE_RoyaltyFree.txt
plain
729 B
Adrian_Character_Cinematic.blend
octet-stream
286 MB
UNZIP_FIRST.zip
zip
347 MB
Total size: 633 MB
Studio License
Custom terms apply.Read
Files (3)
LICENSE_Studio.txt
plain
584 B
Adrian_Character_Cinematic.blend
octet-stream
286 MB
UNZIP_FIRST.zip
zip
347 MB
Total size: 633 MB
Adrian – Realistic 3D Character | Cinematic Edition
Adrian – Realistic 3D Character
Cinematic Edition | Optimized for Blender 4+ Cycles
A fully rigged 3D character crafted for high-end rendering in Blender's Cycles.
This edition is designed for cinematic production, stills, and detailed animation where realism is the priority.
High-Resolution Sculpted Topology- Multiresolution modifier with 3 sculpting levels
- Clean quad-based mesh topology, no n-gons
- UDIM-based UV layout for multi-tile texturing
- About 125,741 vertices, and 1,653,714 with Multires enable
High-Resolution Textures
- Fine detail captured in 8K displacement maps
- 4K PBR texture sets: Albedo, Roughness, Subsurface, etc.
- Optimized for realistic shading and lighting setups
OMNIA Rig System v2 (Rigify-Based)
- Powered by OMNIA, my advanced custom rig built on Rigify foundations
- IK/FK switch for arms and legs
- Bone-driven shapekey corrections for natural deformation