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Advanced Scene Creation for Games

Nexttut Education
(343 ratings)
Product description
1 ratings

Advanced Scene Creation for Games

Do you want to make a dark and moody scene using the new methods for games?

Then I welcome you to Nexttut education's Advanced Scene Creation for Games.

About Me:

My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.

By the End Of This Course, You Will Be Able To:

  • Create a Dark and Moody environment for games using the new methods and workflows

  • Make an environment in a no-concept-art situation, by looking at references and mixing with your own ideas

  • Use Modularity, Vertex Blending, Decals for the most variety

  • Put a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.

What You Will Learn:

  • How to plan for an Environment Art piece

  • Make a blockout to ensure that the ideas are working correctly

  • When to rush for a prop and where to put details

  • How to sculpt in Zbrush for environments

  • Making Master Materials for games

  • How to set to simple yet effective Niagara particles to add motion to the s

Staff Pick

Advanced Scene Creation for Games

Product description
1 ratings

Advanced Scene Creation for Games

Do you want to make a dark and moody scene using the new methods for games?

Then I welcome you to Nexttut education's Advanced Scene Creation for Games.

About Me:

My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.

By the End Of This Course, You Will Be Able To:

  • Create a Dark and Moody environment for games using the new methods and workflows

  • Make an environment in a no-concept-art situation, by looking at references and mixing with your own ideas

  • Use Modularity, Vertex Blending, Decals for the most variety

  • Put a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.

What You Will Learn:

  • How to plan for an Environment Art piece

  • Make a blockout to ensure that the ideas are working correctly

  • When to rush for a prop and where to put details

  • How to sculpt in Zbrush for environments

  • Making Master Materials for games

  • How to set to simple yet effective Niagara particles to add motion to the s

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