Air Conditioner - Full Tutorial
In this Tutorial, we will model, unwrap, texture, and render an Air conditioner from zero to complete level.
To follow this tutorial correctly, You should have basic knowledge of these software. (+14 Hours)
Tutorial Contents:
Modeling
+10 hours of the modeling process in 3Ds max. For this Air conditioner, we choose the mid-poly strategy. we try to achieve the best silhouette with proxy mesh and after that, we are going to add details.
Unwrapping & Texturing
+ 10 hours of unwrapping in Rizom UV and Texturing in the Substance Painter. For getting the best quality we use udims workflow for the Unwrapping phase and in the rizom we can create udims tiles very efficiently. After that texturing in the Substance Painter is the next move.
Rendering
For the Rendering phase, we choose the best real-time engine which is the Marmoset toolbag. We create material and import texture into marmoset and apply the materials to the model. The next phase is setting up lights and framing the camera and setting our cameras.
Software Used:
3Ds Max
Zbrush
Rizom UV
Substance Painter
Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files don't include this product.
Attention: all videos are unnarrated (it mean
Air Conditioner - Full Tutorial
Air Conditioner - Full Tutorial
In this Tutorial, we will model, unwrap, texture, and render an Air conditioner from zero to complete level.
To follow this tutorial correctly, You should have basic knowledge of these software. (+14 Hours)
Tutorial Contents:
Modeling
+10 hours of the modeling process in 3Ds max. For this Air conditioner, we choose the mid-poly strategy. we try to achieve the best silhouette with proxy mesh and after that, we are going to add details.
Unwrapping & Texturing
+ 10 hours of unwrapping in Rizom UV and Texturing in the Substance Painter. For getting the best quality we use udims workflow for the Unwrapping phase and in the rizom we can create udims tiles very efficiently. After that texturing in the Substance Painter is the next move.
Rendering
For the Rendering phase, we choose the best real-time engine which is the Marmoset toolbag. We create material and import texture into marmoset and apply the materials to the model. The next phase is setting up lights and framing the camera and setting our cameras.
Software Used:
3Ds Max
Zbrush
Rizom UV
Substance Painter
Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files don't include this product.
Attention: all videos are unnarrated (it mean