Ancient Ruined Temple Of Worship
Hello my 3D friends,
Here we have a detailed Ancient Ruined Temple Of Worship for your consideration
Modelled in Blender 2.79
Tested in Blender 2.80
Low Poly Model
Cycles/EEVEE Render Engines verified
Cycles used for all Rendered images shown
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
FBX and OBJ Formats also provided
Textures also provided - 2048 x 2048 - BaseColor, Metallic, Roughness & Normal
Height Maps also provided in Textures folder if required
Textured in Substance Painter 2
2K Resolution
PBR Metalrough Workflow
All Modifiers closed
No doubles or loose vertices
Basic lighting set up in the Blender file
HDRI not included (There are loads of free ones available)
Once unzipped you will have 4 folders, each containing the following:
.Blend
.Fbx
.Obj
+ All Texture Maps (2048x2048)
Scale applied in metric:
X: 16.7m
Y: 17.5m
Z: 8.01m
Polycount:
F: 5,247
V: 5,989
T: 10,464
Nice Low Poly Asset for your Roman or Greek Project / Game
Origin Point: Centre of Base, so easy to import into your game Engine for correct placement
This Model,
Ancient Ruined Temple Of Worship
Ancient Ruined Temple Of Worship
Hello my 3D friends,
Here we have a detailed Ancient Ruined Temple Of Worship for your consideration
Modelled in Blender 2.79
Tested in Blender 2.80
Low Poly Model
Cycles/EEVEE Render Engines verified
Cycles used for all Rendered images shown
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
FBX and OBJ Formats also provided
Textures also provided - 2048 x 2048 - BaseColor, Metallic, Roughness & Normal
Height Maps also provided in Textures folder if required
Textured in Substance Painter 2
2K Resolution
PBR Metalrough Workflow
All Modifiers closed
No doubles or loose vertices
Basic lighting set up in the Blender file
HDRI not included (There are loads of free ones available)
Once unzipped you will have 4 folders, each containing the following:
.Blend
.Fbx
.Obj
+ All Texture Maps (2048x2048)
Scale applied in metric:
X: 16.7m
Y: 17.5m
Z: 8.01m
Polycount:
F: 5,247
V: 5,989
T: 10,464
Nice Low Poly Asset for your Roman or Greek Project / Game
Origin Point: Centre of Base, so easy to import into your game Engine for correct placement
This Model,