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Antique Furniture Tutorial - Complete Gaming Pipeline - No Audio

3D MOJITO
(7 ratings)
Product description
2 ratings

Antique Furniture Tutorial - Complete Gaming Pipeline - No Audio

This tutorial is not narrated

Content:

⦁ 16 HD video in MP4 format
⦁ Final high-poly (Ztl)
⦁ Final low-poly ( Maya, Fbx & Obj )
⦁ 4096*4096 textures
⦁ All alpha that use in Zbrush
⦁ Final Substance file

Description:

Hello guys, Do you want to start your career as a 3D artist in the video game industry? This tutorial gives you complete knowledge of the gaming pipeline and helps you understand apply all aspects of creating high-quality PBR assets!
In this tutorial you will learn sculpting, low poly modeling with topology, unwrap, layout, bake, PBR texture and render current generation video game standards.

Zbrush

In this tutorial for sculpting, I use Pixologic Zbrush. you will learn all the techniques to create a high detail sculpt easily.
I will show you the beginning of this tutorial on how to attempt a detail sculpt from scratch to end. No blocking use in any 3d application all sculpt done in Zbrush.

Mostly topics and tools covered by sculpting techniques that will enhance your sculpt to a greater level.
You will learn different techniques for hard-surface modeling like Zmodeler brush, Trim Dynamic brush, Radial Symmetry, Use of Dynamesh and Zremesher, Masking, Surface Noise, Edgeloop, Modify topology and use your alpha texture.

Maya

After complete Sculpting, we decimate all parts of asset and move into Maya. We create Low poly

Antique Furniture Tutorial - Complete Gaming Pipeline - No Audio

Product description
2 ratings

Antique Furniture Tutorial - Complete Gaming Pipeline - No Audio

This tutorial is not narrated

Content:

⦁ 16 HD video in MP4 format
⦁ Final high-poly (Ztl)
⦁ Final low-poly ( Maya, Fbx & Obj )
⦁ 4096*4096 textures
⦁ All alpha that use in Zbrush
⦁ Final Substance file

Description:

Hello guys, Do you want to start your career as a 3D artist in the video game industry? This tutorial gives you complete knowledge of the gaming pipeline and helps you understand apply all aspects of creating high-quality PBR assets!
In this tutorial you will learn sculpting, low poly modeling with topology, unwrap, layout, bake, PBR texture and render current generation video game standards.

Zbrush

In this tutorial for sculpting, I use Pixologic Zbrush. you will learn all the techniques to create a high detail sculpt easily.
I will show you the beginning of this tutorial on how to attempt a detail sculpt from scratch to end. No blocking use in any 3d application all sculpt done in Zbrush.

Mostly topics and tools covered by sculpting techniques that will enhance your sculpt to a greater level.
You will learn different techniques for hard-surface modeling like Zmodeler brush, Trim Dynamic brush, Radial Symmetry, Use of Dynamesh and Zremesher, Masking, Surface Noise, Edgeloop, Modify topology and use your alpha texture.

Maya

After complete Sculpting, we decimate all parts of asset and move into Maya. We create Low poly
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Tutorial Details
Skill Level
Duration
14 hours 40 minutes
Polycount
74,946