AR15 - Assault Rifle Game Ready
Game-Ready AR15 with PBR(Metal,Rough) textures. The model is compatible with modern game engine like Unreal engine, Unity engine, etc.. All parts of the gun are kept seperate so that it can be animated easily.
The model contains a total of 9 materials . 1 PBR material is having 5 texture maps(BASE, AO, ROUGH, METAL, NORMAL(openGL)/ OR / 3 texture maps(BASE, NORMAL(openGL), ARM(combined AO, ROUGH and METAL map))) If you are using Unreal engine then you can use the 3 texture map set.
This model contains seperate textures for each major gun part to make it fully compatible with any advanced weapon customization systems (In games, etc) in which you can change/replace a major part of the weapon with any other part/variant. Like, you can replace the handguard/stock/grip/magazine/reciever with any other handguard/stock/grip/magazine/reciever variant.
The model contains a total number of (45) texture maps. (45 for basic textures and 27 for combined):
- (4096*4096) x 1 for Reciever
- (4096*4096) x 1 for ButtStock
- (4096*4096) x 1 for HandGuard
- (4096*4096) x 1 for Magazine
- (2048*2048) x 1 for Barrel
- (2048*2048) x 1 for IronSights
- (2048*2048) x 1 for MuzzleBrake
- (2048*2048) x 1 for Pist
AR15 - Assault Rifle Game Ready
AR15 - Assault Rifle Game Ready
Game-Ready AR15 with PBR(Metal,Rough) textures. The model is compatible with modern game engine like Unreal engine, Unity engine, etc.. All parts of the gun are kept seperate so that it can be animated easily.
The model contains a total of 9 materials . 1 PBR material is having 5 texture maps(BASE, AO, ROUGH, METAL, NORMAL(openGL)/ OR / 3 texture maps(BASE, NORMAL(openGL), ARM(combined AO, ROUGH and METAL map))) If you are using Unreal engine then you can use the 3 texture map set.
This model contains seperate textures for each major gun part to make it fully compatible with any advanced weapon customization systems (In games, etc) in which you can change/replace a major part of the weapon with any other part/variant. Like, you can replace the handguard/stock/grip/magazine/reciever with any other handguard/stock/grip/magazine/reciever variant.
The model contains a total number of (45) texture maps. (45 for basic textures and 27 for combined):
- (4096*4096) x 1 for Reciever
- (4096*4096) x 1 for ButtStock
- (4096*4096) x 1 for HandGuard
- (4096*4096) x 1 for Magazine
- (2048*2048) x 1 for Barrel
- (2048*2048) x 1 for IronSights
- (2048*2048) x 1 for MuzzleBrake
- (2048*2048) x 1 for Pist