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Assault Rifle Sci-Fi Post Apocalypse Game Ready

3D Skill Up
(1 ratings)
Product description

Assault Rifle Sci-Fi Post Apocalypse Game Ready

  • Game Ready
    Assault Rifle Sci-Fi post-apocalypse 3D Model ready for VR/AR and games or other applications.

    • From a concept by Eldar Safin
      • 4K PBR Textures Included
        - Non Overlapping UV Layout Map
        - Resolution: up to 4096x4096px
        - PBR Workflow: Base color, Metallic, Normal, Roughness, AO
        - Textures Unreal Engine 4
        - Textures Unity 5  (Standard Metallic)
        - Plus Textures Unity HD Render Pipeline
      • Topology
        Verts: 101930 | Faces: 101168 | Triangles: 203723
      • Include LODs

        • LOD_00: Vertices 101930 - Faces 101168 - Triangles 203723

          LOD_01: Vertices 26136 - Faces 29018 - Triangles 30558

          LOD_02: Vertices 16474 - Faces 11092 - Triangles 11906

          A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).

          LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can

Assault Rifle Sci-Fi Post Apocalypse Game Ready

Product description

Assault Rifle Sci-Fi Post Apocalypse Game Ready

  • Game Ready
    Assault Rifle Sci-Fi post-apocalypse 3D Model ready for VR/AR and games or other applications.

    • From a concept by Eldar Safin
      • 4K PBR Textures Included
        - Non Overlapping UV Layout Map
        - Resolution: up to 4096x4096px
        - PBR Workflow: Base color, Metallic, Normal, Roughness, AO
        - Textures Unreal Engine 4
        - Textures Unity 5  (Standard Metallic)
        - Plus Textures Unity HD Render Pipeline
      • Topology
        Verts: 101930 | Faces: 101168 | Triangles: 203723
      • Include LODs

        • LOD_00: Vertices 101930 - Faces 101168 - Triangles 203723

          LOD_01: Vertices 26136 - Faces 29018 - Triangles 30558

          LOD_02: Vertices 16474 - Faces 11092 - Triangles 11906

          A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).

          LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can

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Product Details
Category
Polycount
101,168
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes
Published
2022-12-07
Updated
2022-12-18