Atlantic Lobster Tails 8 Models
1 / 26
Atlantic Lobster Tails 8 Models
Atlantic Lobster Tails 8 Models
8 unique photo-scanned, detailed 3d Models. Optimized topology with UV unwrapped, PBR shaders materials, including high-resolution 4K textures set in Real-world scale, units - cm 4K- textures resolution
Original software - 3ds Max/Corona Render
File Formats : *max/fbx/obj
Studio setup, background lights, and cameras are not included
Content:
Object count - 8 (unique models in 2 versions: Highpoly and Lowpoly)
9 texture maps in 4K/2K/1K resolutions for each model
UV unwrapped - no overlapping UVs
Texture Maps:
Color Map - Diffuse (.jpg)
Reflection - Specular (.jpg)
Gloss - Roughness (.jpg)
Normal Bump (.jpg)
Additional Bump - Heightmap (.jpg)
Displacement (.jpg)
SSS Color (.jpg)
SSS Mask (.jpg)
AO Map (.jpg)
Readme/Before you start
The archive includes the Readme file with a short description of materials and settings in the scene,
and suggestions for materials and texture settings if you're using fbx/obj files or any other than Corona/Vray render engines
Requirements
3ds Max 2012 or later version
Corona 2.0 or later version
V-Ray 3.6 or Later version
Low poly mesh - 99% quads
Polys - 4,220 (average per model) Vertex – 2,120 (average per model)
High poly mesh - 100% quads
Polys - 11,400 (average per model) Vertex - 11,300 (average per
Original software - 3ds Max/Corona Render
File Formats : *max/fbx/obj
Studio setup, background lights, and cameras are not included
Content:
Object count - 8 (unique models in 2 versions: Highpoly and Lowpoly)
9 texture maps in 4K/2K/1K resolutions for each model
UV unwrapped - no overlapping UVs
Texture Maps:
Color Map - Diffuse (.jpg)
Reflection - Specular (.jpg)
Gloss - Roughness (.jpg)
Normal Bump (.jpg)
Additional Bump - Heightmap (.jpg)
Displacement (.jpg)
SSS Color (.jpg)
SSS Mask (.jpg)
AO Map (.jpg)
Readme/Before you start
The archive includes the Readme file with a short description of materials and settings in the scene,
and suggestions for materials and texture settings if you're using fbx/obj files or any other than Corona/Vray render engines
Requirements
3ds Max 2012 or later version
Corona 2.0 or later version
V-Ray 3.6 or Later version
Low poly mesh - 99% quads
Polys - 4,220 (average per model) Vertex – 2,120 (average per model)
High poly mesh - 100% quads
Polys - 11,400 (average per model) Vertex - 11,300 (average per
Personal License
For use on personal projects
Files (3)
01_Atlantic_Lobster_tails_Mesh.zip
x-zip-compressed
27.1 MB
03_Atlantic_Lobster_tails_Textures.zip
x-zip-compressed
525 MB
04_Readme.zip
x-zip-compressed
2.68 MB
Total size: 554 MB
Atlantic Lobster Tails 8 Models
Atlantic Lobster Tails 8 Models
8 unique photo-scanned, detailed 3d Models. Optimized topology with UV unwrapped, PBR shaders materials, including high-resolution 4K textures set in Real-world scale, units - cm 4K- textures resolution
Original software - 3ds Max/Corona Render
File Formats : *max/fbx/obj
Studio setup, background lights, and cameras are not included
Content:
Object count - 8 (unique models in 2 versions: Highpoly and Lowpoly)
9 texture maps in 4K/2K/1K resolutions for each model
UV unwrapped - no overlapping UVs
Texture Maps:
Color Map - Diffuse (.jpg)
Reflection - Specular (.jpg)
Gloss - Roughness (.jpg)
Normal Bump (.jpg)
Additional Bump - Heightmap (.jpg)
Displacement (.jpg)
SSS Color (.jpg)
SSS Mask (.jpg)
AO Map (.jpg)
Readme/Before you start
The archive includes the Readme file with a short description of materials and settings in the scene,
and suggestions for materials and texture settings if you're using fbx/obj files or any other than Corona/Vray render engines
Requirements
3ds Max 2012 or later version
Corona 2.0 or later version
V-Ray 3.6 or Later version
Low poly mesh - 99% quads
Polys - 4,220 (average per model) Vertex – 2,120 (average per model)
High poly mesh - 100% quads
Polys - 11,400 (average per model) Vertex - 11,300 (average per
Original software - 3ds Max/Corona Render
File Formats : *max/fbx/obj
Studio setup, background lights, and cameras are not included
Content:
Object count - 8 (unique models in 2 versions: Highpoly and Lowpoly)
9 texture maps in 4K/2K/1K resolutions for each model
UV unwrapped - no overlapping UVs
Texture Maps:
Color Map - Diffuse (.jpg)
Reflection - Specular (.jpg)
Gloss - Roughness (.jpg)
Normal Bump (.jpg)
Additional Bump - Heightmap (.jpg)
Displacement (.jpg)
SSS Color (.jpg)
SSS Mask (.jpg)
AO Map (.jpg)
Readme/Before you start
The archive includes the Readme file with a short description of materials and settings in the scene,
and suggestions for materials and texture settings if you're using fbx/obj files or any other than Corona/Vray render engines
Requirements
3ds Max 2012 or later version
Corona 2.0 or later version
V-Ray 3.6 or Later version
Low poly mesh - 99% quads
Polys - 4,220 (average per model) Vertex – 2,120 (average per model)
High poly mesh - 100% quads
Polys - 11,400 (average per model) Vertex - 11,300 (average per
Product Details
Release Version
12
Polycount
11400
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes
Published
2 months ago
Updated
2 months ago
Category