Audi Alloy Racing Wheels
Created with & intended for use within Blender
Does your Car Model need a fresh set of wheels?... save yourself the time and effort with this super detailed set of 4 brand spanking new ones!
3 Formats Included:
.Blend
.Fbx
.Obj
+ All Textures
Each of the above will show in their own folder once unzipped
7 Spoke design
4 Complete Wheel sets
Low Profile Bridgestone Turanza Tyres
Correct direction of tread
Correct direction of tyre wall markings
The Calipers are separate objects, but they are grouped to their corresponding wheel (Highlight a wheel then SHIFT-G - select GROUP)
Modelled in Blender 2.79/2.80
Textured in Substance Painter 2
2K textures used for all but the Tyres
Easily animate rotation of the wheels (But not the calipers of course!)
Tyres are Bump Mapped to give depth to the tread and for the tyre wall details
The Front Wheels are parented to an Empty (named Wheel_Direction_Control_Empty), by using this empty you can rotate both Front Wheels together to simulate them turning in the Z Axis.
This Empty is constrained in the Z Axis from -60 degrees to +60 degrees
You can move & scale the Wheels to suit your Vehicle and the Empty is not affected
Polycount Per Wheel including Brake Caliper:
F: 30,548
V: 3
Audi Alloy Racing Wheels
Audi Alloy Racing Wheels
Created with & intended for use within Blender
Does your Car Model need a fresh set of wheels?... save yourself the time and effort with this super detailed set of 4 brand spanking new ones!
3 Formats Included:
.Blend
.Fbx
.Obj
+ All Textures
Each of the above will show in their own folder once unzipped
7 Spoke design
4 Complete Wheel sets
Low Profile Bridgestone Turanza Tyres
Correct direction of tread
Correct direction of tyre wall markings
The Calipers are separate objects, but they are grouped to their corresponding wheel (Highlight a wheel then SHIFT-G - select GROUP)
Modelled in Blender 2.79/2.80
Textured in Substance Painter 2
2K textures used for all but the Tyres
Easily animate rotation of the wheels (But not the calipers of course!)
Tyres are Bump Mapped to give depth to the tread and for the tyre wall details
The Front Wheels are parented to an Empty (named Wheel_Direction_Control_Empty), by using this empty you can rotate both Front Wheels together to simulate them turning in the Z Axis.
This Empty is constrained in the Z Axis from -60 degrees to +60 degrees
You can move & scale the Wheels to suit your Vehicle and the Empty is not affected
Polycount Per Wheel including Brake Caliper:
F: 30,548
V: 3