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Automatic PreRoll Generation: A Studio Level VFX Workflow

Noah Schnapp
(5 ratings)
Product description

Automatic PreRoll Generation: A Studio Level VFX Workflow

Welcome to Automatic PreRoll Generation: A Studio Level VFX Workflow.
Creating PreRoll for Simulations has been a Long, Expensive, and Frustrating Process.
THIS CHANGES NOW.
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- Course Breakdown -
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I. Automatic PreRoll Generation for Character FX: 8 Hours
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Disclaimer: The Content in this Course is part of a larger course- Mastering Houdini Muscles: A Studio Level Workflow. PreRoll Generation Chapters have been edited to an Individual Training Series Here.
In this Training Series, You'll learn the secrets behind automatically creating PreRoll Animation for Characters in Advanced Visual Effects Simulations. For years this has been a Manual Human process. We're going to learn how we can procedurally generate and adjust this with simple sliders. Not only are we going to learn how to retarget animation from differently proportioned characters to any asset, but we're going to learn how to start our simulation from any part of the animation using the Automatically Computed Best Rest Pose, Ramp up, and Pre-Animation Momentum. This means if you have a shot that's 2000 frames long, you can now start at any point and choose where and how to blend in your simulation throughout the whole shot. We'll also discuss Neutr

Automatic PreRoll Generation: A Studio Level VFX Workflow

Product description

Automatic PreRoll Generation: A Studio Level VFX Workflow

Welcome to Automatic PreRoll Generation: A Studio Level VFX Workflow.
Creating PreRoll for Simulations has been a Long, Expensive, and Frustrating Process.
THIS CHANGES NOW.
-----------------------------
- Course Breakdown -
-----------------------------
I. Automatic PreRoll Generation for Character FX: 8 Hours
-----------------------------
Disclaimer: The Content in this Course is part of a larger course- Mastering Houdini Muscles: A Studio Level Workflow. PreRoll Generation Chapters have been edited to an Individual Training Series Here.
In this Training Series, You'll learn the secrets behind automatically creating PreRoll Animation for Characters in Advanced Visual Effects Simulations. For years this has been a Manual Human process. We're going to learn how we can procedurally generate and adjust this with simple sliders. Not only are we going to learn how to retarget animation from differently proportioned characters to any asset, but we're going to learn how to start our simulation from any part of the animation using the Automatically Computed Best Rest Pose, Ramp up, and Pre-Animation Momentum. This means if you have a shot that's 2000 frames long, you can now start at any point and choose where and how to blend in your simulation throughout the whole shot. We'll also discuss Neutr
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Tutorial Details
Software
Skill Level
Duration
8 hours 2 minutes
Published
2025-05-07
Updated
2025-05-07