1 / 7
Automatic PreRoll Generation: A Studio Level VFX Workflow
Welcome to Automatic PreRoll Generation: A Studio Level VFX Workflow.
Creating PreRoll for Simulations has been a Long, Expensive, and Frustrating Process.
THIS CHANGES NOW.
-----------------------------
- Course Breakdown -
-----------------------------
I. Automatic PreRoll Generation for Character FX: 8 Hours
-----------------------------
Disclaimer: The Content in this Course is part of a larger course- Mastering Houdini Muscles: A Studio Level Workflow. PreRoll Generation Chapters have been edited to an Individual Training Series Here.
In this Training Series, You'll learn the secrets behind automatically creating PreRoll Animation for Characters in Advanced Visual Effects Simulations. For years this has been a Manual Human process. We're going to learn how we can procedurally generate and adjust this with simple sliders. Not only are we going to learn how to retarget animation from differently proportioned characters to any asset, but we're going to learn how to start our simulation from any part of the animation using the Automatically Computed Best Rest Pose, Ramp up, and Pre-Animation Momentum. This means if you have a shot that's 2000 frames long, you can now start at any point and choose where and how to blend in your simulation throughout the whole shot. We'll also discuss Neutr
Automatic PreRoll Generation: A Studio Level VFX Workflow
Personal License
For use on personal projects
Files (32)
14_preroll05_PREROLLSubnetworkPart02.mp4
mp4
402 MB
15_preroll05_PREROLLSubnetworkPart03.mp4
mp4
348 MB
16_preroll06_scaleToHoudiniSpace.mp4
mp4
347 MB
17_preroll07_invertingAnimation.mp4
mp4
721 MB
18_preroll08_neutralizingLocomotion.mp4
mp4
1.12 GB
19_preroll09_restoringLocomotion.mp4
mp4
911 MB
20_preroll10_computeSimulationRestPositionPart01.mp4
mp4
1.58 GB
21_preroll10_computeSimulationRestPositionPart02.mp4
mp4
506 MB
22_preroll11_colorizingAnimationStatesPart01_networkOverview.mp4
mp4
118 MB
23_preroll11_colorizingAnimationStatesPart02createTheNetwork.mp4
mp4
658 MB
24_preroll12_hudStatesAnimFrameCounterPart01_networkOverview.mp4
mp4
58.5 MB
25_preroll12_hudStatesAnimFrameCounterPart02_createTheNetwork.mp4
mp4
767 MB
26_preroll13_PREROLLSubnetworkPart04_networkOverview.mp4
mp4
150 MB
27_preroll13_PREROLLSubnetworkPart05_createTheNetwork.mp4
mp4
773 MB
28_preroll14_demonstratingOurNetwork.mp4
mp4
419 MB
29_otherResources.mp4
mp4
560 MB
30_otherTrainingSeries.mp4
mp4
44.8 MB
_files_automaticPreRollGeneration.zip
zip
23.2 MB
00_houdiniWorkspaceUILayout.mp4
mp4
318 MB
01_retargetAnimationPart02A_createTheNetwork.mp4
mp4
273 MB
02_retargetAnimationPart02B_createTheNetwork.mp4
mp4
946 MB
03_retargetAnimationPart03_importingAnimations.mp4
mp4
915 MB
04_retargetAnimationPart04_applyLocoCycleAnim.mp4
mp4
756 MB
05_nonSimAnimationPart01_createTheNetwork.mp4
mp4
534 MB
06_nonSimAnimationPart02_fileCacheNode.mp4
mp4
327 MB
07_FILEPATHSSubnetworkPart01_networkOverview.mp4
mp4
111 MB
08_FILEPATHSSubnetworkPart02_createTheNetwork.mp4
mp4
533 MB
09_preroll01_intro.mp4
mp4
16.5 MB
10_preroll02_concepts.mp4
mp4
202 MB
11_preroll03_networkDemo.mp4
mp4
531 MB
12_preroll04_networkOverview.mp4
mp4
1.05 GB
13_preroll05_PREROLLSubnetworkPart01.mp4
mp4
464 MB
Total size: 16.5 GB
Automatic PreRoll Generation: A Studio Level VFX Workflow
Welcome to Automatic PreRoll Generation: A Studio Level VFX Workflow.
Creating PreRoll for Simulations has been a Long, Expensive, and Frustrating Process.
THIS CHANGES NOW.
-----------------------------
- Course Breakdown -
-----------------------------
I. Automatic PreRoll Generation for Character FX: 8 Hours
-----------------------------
Disclaimer: The Content in this Course is part of a larger course- Mastering Houdini Muscles: A Studio Level Workflow. PreRoll Generation Chapters have been edited to an Individual Training Series Here.
In this Training Series, You'll learn the secrets behind automatically creating PreRoll Animation for Characters in Advanced Visual Effects Simulations. For years this has been a Manual Human process. We're going to learn how we can procedurally generate and adjust this with simple sliders. Not only are we going to learn how to retarget animation from differently proportioned characters to any asset, but we're going to learn how to start our simulation from any part of the animation using the Automatically Computed Best Rest Pose, Ramp up, and Pre-Animation Momentum. This means if you have a shot that's 2000 frames long, you can now start at any point and choose where and how to blend in your simulation throughout the whole shot. We'll also discuss Neutr
Tutorial Details
Software
Skill Level
Duration
8 hours 2 minutes
Published
2025-05-07
Updated
2025-05-07