AW50 Grey
This AW50 Grey Sniper is made while keeping the perspective of the game and production. It is a low-poly model and it can be sub divided. You can apply Subdivision Surface/TurboSmooth on it.I have used highly detailed textures and also kept it low on poly count, You can use it for production and in game. For textures, I have used Substance Painter. The model is made in Blender 3.3.18.0 and rendered in Cycle.
Included file formats:
Blender (Native)
3DS Max 2021.3ds
C4D R20.c4d
Lightwave.lwo
Modo.lxo
Rhino 6.3dm
Autodesk.FBX
MTL
OBJ
Note No 1: I have included 2 textures; Normal FT and Desert Dust.
Note No 2: Textures' size is 4096x4096. (resizable)
Included Maps:
Normal Map
Base Color Map
Displacement Map
Roughness Map
Metallic Map
Note No 3: Rendering Studio is not included.
AW50 Grey
AW50 Grey
This AW50 Grey Sniper is made while keeping the perspective of the game and production. It is a low-poly model and it can be sub divided. You can apply Subdivision Surface/TurboSmooth on it.I have used highly detailed textures and also kept it low on poly count, You can use it for production and in game. For textures, I have used Substance Painter. The model is made in Blender 3.3.18.0 and rendered in Cycle.
Included file formats:
Blender (Native)
3DS Max 2021.3ds
C4D R20.c4d
Lightwave.lwo
Modo.lxo
Rhino 6.3dm
Autodesk.FBX
MTL
OBJ
Note No 1: I have included 2 textures; Normal FT and Desert Dust.
Note No 2: Textures' size is 4096x4096. (resizable)
Included Maps:
Normal Map
Base Color Map
Displacement Map
Roughness Map
Metallic Map
Note No 3: Rendering Studio is not included.