Banana Trees 02
This game assets collection includes 5 different banana trees. All of them are rigged, animated and ready for game engines including 4 LODs and collision boxes to get the best optimization and the best quality.
These AAA game assets of banana trees will embellish you scene and add more details which can help the gameplay and the game-design.
The material of models is unique and ready for PBR.
Low-poly model & Blender native 2.83
SPECIFICATIONS
- Objects : 20
- Polygons : 15338
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX & Collada)
- Numbers of LODs : 4
- Collider : Yes
- Lightmap UV : Yes
- LOD0 : 7896 (from 1072 to 1848 polygons)
- LOD1 : 4705 (from 626 to 1109 polygons)
- LOD2 : 2732 (from 371 to 648 polygons)
- LOD3 : 5 (1 face billboards)
- FBX
- Collada
- OBJ
- Materials in scene : 2
- Textures sizes : 4K & 2K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, AO & SSS
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
GAME SPECS
LODs TOTAL FACES
EXPORTED FORMATS
TEXTURES
GENERAL
Banana Trees 02
Banana Trees 02
This game assets collection includes 5 different banana trees. All of them are rigged, animated and ready for game engines including 4 LODs and collision boxes to get the best optimization and the best quality.
These AAA game assets of banana trees will embellish you scene and add more details which can help the gameplay and the game-design.
The material of models is unique and ready for PBR.
Low-poly model & Blender native 2.83
SPECIFICATIONS
- Objects : 20
- Polygons : 15338
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX & Collada)
- Numbers of LODs : 4
- Collider : Yes
- Lightmap UV : Yes
- LOD0 : 7896 (from 1072 to 1848 polygons)
- LOD1 : 4705 (from 626 to 1109 polygons)
- LOD2 : 2732 (from 371 to 648 polygons)
- LOD3 : 5 (1 face billboards)
- FBX
- Collada
- OBJ
- Materials in scene : 2
- Textures sizes : 4K & 2K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, AO & SSS
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
GAME SPECS
LODs TOTAL FACES
EXPORTED FORMATS
TEXTURES
GENERAL