Banana Trees 03
This game assets collection includes 9 different banana trees. All of them are rigged, animated and ready for game engines including 4 LODs and collision boxes to get the best optimization and the best quality.
These AAA game assets of banana trees will embellish you scene and add more details which can help the gameplay and the game-design.
The material of models is unique and ready for PBR.
Low-poly model & Blender native 2.83
SPECIFICATIONS
- Objects : 36
- Polygons : 49320
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX & Collada)
- Numbers of LODs : 4
- Collider : Yes
- Lightmap UV : Yes
- LOD0 : 25408 (from 1528 to 3952 polygons)
- LOD1 : 15129 (from 1222 to 2360 polygons)
- LOD2 : 8774 (from 524 to 1365 polygons)
- LOD3 : 9 (1 face billboards)
- FBX
- Collada
- OBJ
- Materials in scene : 2
- Textures sizes : 4K & 2K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, AO & SSS
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups<
GAME SPECS
LODs TOTAL FACES
EXPORTED FORMATS
TEXTURES
GENERAL
Banana Trees 03
Banana Trees 03
This game assets collection includes 9 different banana trees. All of them are rigged, animated and ready for game engines including 4 LODs and collision boxes to get the best optimization and the best quality.
These AAA game assets of banana trees will embellish you scene and add more details which can help the gameplay and the game-design.
The material of models is unique and ready for PBR.
Low-poly model & Blender native 2.83
SPECIFICATIONS
- Objects : 36
- Polygons : 49320
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX & Collada)
- Numbers of LODs : 4
- Collider : Yes
- Lightmap UV : Yes
- LOD0 : 25408 (from 1528 to 3952 polygons)
- LOD1 : 15129 (from 1222 to 2360 polygons)
- LOD2 : 8774 (from 524 to 1365 polygons)
- LOD3 : 9 (1 face billboards)
- FBX
- Collada
- OBJ
- Materials in scene : 2
- Textures sizes : 4K & 2K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, AO & SSS
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups<
GAME SPECS
LODs TOTAL FACES
EXPORTED FORMATS
TEXTURES
GENERAL