Barrel Game Ready
Hi, this time I used Substance Designer to create a smart material for the base mesh to facilitate the artwork creation process.
The process is as follows:
First, the models are created in 3D Max, then all the textures are created in Substance Designer. And finally they are rendered inside Marmoset.
This product has two files in OBJ and FBX format for each low poly file that you can easily add SBSAR to the models and create your desired texture using variables.
First model: polys 212
Second model: polys 107
Archive:
Obj & Fbx and Sbsar
I hope this product was useful for you.
Barrel Game Ready
Barrel Game Ready
Hi, this time I used Substance Designer to create a smart material for the base mesh to facilitate the artwork creation process.
The process is as follows:
First, the models are created in 3D Max, then all the textures are created in Substance Designer. And finally they are rendered inside Marmoset.
This product has two files in OBJ and FBX format for each low poly file that you can easily add SBSAR to the models and create your desired texture using variables.
First model: polys 212
Second model: polys 107
Archive:
Obj & Fbx and Sbsar
I hope this product was useful for you.