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BASIC BEANIES PACK / genesis 8.1 zpac obj fbx highpoly

Toshi
(5 ratings)
Product description

BASIC BEANIES PACK / genesis 8.1 zpac obj fbx highpoly

CLO 3D / Marvelous Designer native ZPAC info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: default Genesis 8.1 male, hairless, 580 mm head size, 1 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
•  Retopology or auto-remesh: no
•  Textures: default CLO 3D library, 3D seamlines in normal map, custom fur rendering presets (only in .zpac)
•  Colorways: 2
•  Saved without avatar

OBJ and FBX export info:

•  Avatar: removed
•  Rigged: no
•  Scale: cm (DAZ Studio), 100%, moved to ground center
•  OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
•  FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
•  Polycount (thin, short beanie): faces = 5,400; vertices = 5,974
•  Polycount (thick, short beanie): faces = 18,486; vertices = 21,019
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping
•  UV Maps: diffuse, normal (fbx = embed media)
•  UV fill texture seams: 5 px
•  Colorway: white


If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to 
assist you and respond as quickly as possible. I would also greatly appreciate your feedback, 
as it allows me to continually improve

BASIC BEANIES PACK / genesis 8.1 zpac obj fbx highpoly

Product description

BASIC BEANIES PACK / genesis 8.1 zpac obj fbx highpoly

CLO 3D / Marvelous Designer native ZPAC info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: default Genesis 8.1 male, hairless, 580 mm head size, 1 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
•  Retopology or auto-remesh: no
•  Textures: default CLO 3D library, 3D seamlines in normal map, custom fur rendering presets (only in .zpac)
•  Colorways: 2
•  Saved without avatar

OBJ and FBX export info:

•  Avatar: removed
•  Rigged: no
•  Scale: cm (DAZ Studio), 100%, moved to ground center
•  OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
•  FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
•  Polycount (thin, short beanie): faces = 5,400; vertices = 5,974
•  Polycount (thick, short beanie): faces = 18,486; vertices = 21,019
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping
•  UV Maps: diffuse, normal (fbx = embed media)
•  UV fill texture seams: 5 px
•  Colorway: white


If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to 
assist you and respond as quickly as possible. I would also greatly appreciate your feedback, 
as it allows me to continually improve

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Product Details
Compatible Figures
Genres
Release Version
1
Polycount
5400
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Published
2024-12-01
Updated
2024-12-24