BASIC BEANIES PACK / genesis 8.1 zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default Genesis 8.1 male, hairless, 580 mm head size, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
• Retopology or auto-remesh: no
• Textures: default CLO 3D library, 3D seamlines in normal map, custom fur rendering presets (only in .zpac)
• Colorways: 2
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
• Polycount (thin, short beanie): faces = 5,400; vertices = 5,974
• Polycount (thick, short beanie): faces = 18,486; vertices = 21,019
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal (fbx = embed media)
• UV fill texture seams: 5 px
• Colorway: white
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve
BASIC BEANIES PACK / genesis 8.1 zpac obj fbx highpoly
BASIC BEANIES PACK / genesis 8.1 zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default Genesis 8.1 male, hairless, 580 mm head size, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
• Retopology or auto-remesh: no
• Textures: default CLO 3D library, 3D seamlines in normal map, custom fur rendering presets (only in .zpac)
• Colorways: 2
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
• Polycount (thin, short beanie): faces = 5,400; vertices = 5,974
• Polycount (thick, short beanie): faces = 18,486; vertices = 21,019
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal (fbx = embed media)
• UV fill texture seams: 5 px
• Colorway: white
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve