BASIC CIRCLE SKIRTS / zprj obj fbx metahuman highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default Metahuman female (Vivian), tall, casual sneakers, 3 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: white
• Saved with avatar (only mesh, no joints)
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm, 100%
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
• Polycount (thin, max): faces = 34,986; vertices = 35,531
• Polycount (thick, max): faces = 83,028; vertices = 85,492
• Retopology or auto-remesh: no
• Unwrapped UVs: 2048x2048, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: white
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
BASIC CIRCLE SKIRTS / zprj obj fbx metahuman highpoly
BASIC CIRCLE SKIRTS / zprj obj fbx metahuman highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default Metahuman female (Vivian), tall, casual sneakers, 3 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: white
• Saved with avatar (only mesh, no joints)
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm, 100%
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
• Polycount (thin, max): faces = 34,986; vertices = 35,531
• Polycount (thick, max): faces = 83,028; vertices = 85,492
• Retopology or auto-remesh: no
• Unwrapped UVs: 2048x2048, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: white
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs