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BASIC CIRCLE SKIRTS / zprj obj fbx metahuman highpoly

Toshi
(6 ratings)
Product description

BASIC CIRCLE SKIRTS / zprj obj fbx metahuman highpoly

CLO 3D / Marvelous Designer native ZPRJ info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: default Metahuman female (Vivian), tall, casual sneakers, 3 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 5 mm particle distance
•  Retopology or auto-remesh: no
•  Textures: default CLO 3D library, 3D seamlines in normal map
•  Colorway: white
•  Saved with avatar (only mesh, no joints)

OBJ and FBX export info:

•  Avatar: removed
•  Pose: standard A-pose
•  Rigged: no
•  Scale: cm, 100%
•  OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
•  FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
•  Polycount (thin, max): faces = 34,986; vertices = 35,531
•  Polycount (thick, max): faces = 83,028; vertices = 85,492
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 2048x2048, non-overlapping
•  UV Maps: diffuse, normal
•  UV fill texture seams: 5 px
•  Colorway: white


If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to 
assist you and respond as quickly as possible. I would also greatly appreciate your feedback, 
as it allows me to continually improve and tailor products to better serve your needs

BASIC CIRCLE SKIRTS / zprj obj fbx metahuman highpoly

Product description

BASIC CIRCLE SKIRTS / zprj obj fbx metahuman highpoly

CLO 3D / Marvelous Designer native ZPRJ info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: default Metahuman female (Vivian), tall, casual sneakers, 3 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 5 mm particle distance
•  Retopology or auto-remesh: no
•  Textures: default CLO 3D library, 3D seamlines in normal map
•  Colorway: white
•  Saved with avatar (only mesh, no joints)

OBJ and FBX export info:

•  Avatar: removed
•  Pose: standard A-pose
•  Rigged: no
•  Scale: cm, 100%
•  OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
•  FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
•  Polycount (thin, max): faces = 34,986; vertices = 35,531
•  Polycount (thick, max): faces = 83,028; vertices = 85,492
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 2048x2048, non-overlapping
•  UV Maps: diffuse, normal
•  UV fill texture seams: 5 px
•  Colorway: white


If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to 
assist you and respond as quickly as possible. I would also greatly appreciate your feedback, 
as it allows me to continually improve and tailor products to better serve your needs

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Product Details
Release Version
1
Polycount
34986
Texture Resolution
2048 x 2048
Textures
Yes
UVs
Yes
Published
2024-12-05
Updated
2024-12-24