BASIC CLOTHES PACK / male and female / genesis 8 zprj obj highpoly
It’s a great option for anyone starting out in digital fashion. All models are kept simple, without extra details,
so you can edit them easily and comfortably!
• 87 female projects
• 73 male projects
• 5 bags
• 8 primitives
• 48 pockets pack
• 2 sewn letters pack
CLO 3D / Marvelous Designer native ZPRJ info:
• Software: CLO 3D v7.0
• Simulation mode: CPU (default)
• Avatar: default Genesis 8 male and female, hairless, shoeless, 1-3 mm skin offset
• Pose: default A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (zippers, buttons, etc.): tris, highpoly
• Topstitch: no
• Textures: no, 3D seamlines in normal map only
• Colorway: white
• Saved with avatar
OBJ export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: mm, 100%, moved to ground center
• Topstitch: no
• Geometry: quads/tris, multiple objects, thick unweld only
• Retopology or auto-remesh: no
• Unwrapped UVs: 8192x8192, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture seams: 5 px
• Colorway: white
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
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BASIC CLOTHES PACK / male and female / genesis 8 zprj obj highpoly
BASIC CLOTHES PACK / male and female / genesis 8 zprj obj highpoly
It’s a great option for anyone starting out in digital fashion. All models are kept simple, without extra details,
so you can edit them easily and comfortably!
• 87 female projects
• 73 male projects
• 5 bags
• 8 primitives
• 48 pockets pack
• 2 sewn letters pack
CLO 3D / Marvelous Designer native ZPRJ info:
• Software: CLO 3D v7.0
• Simulation mode: CPU (default)
• Avatar: default Genesis 8 male and female, hairless, shoeless, 1-3 mm skin offset
• Pose: default A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (zippers, buttons, etc.): tris, highpoly
• Topstitch: no
• Textures: no, 3D seamlines in normal map only
• Colorway: white
• Saved with avatar
OBJ export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: mm, 100%, moved to ground center
• Topstitch: no
• Geometry: quads/tris, multiple objects, thick unweld only
• Retopology or auto-remesh: no
• Unwrapped UVs: 8192x8192, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture seams: 5 px
• Colorway: white
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
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