BASIC LEATHER BERET / fv2 zprj obj fbx highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default FV2, "bun_c_cp_bk" hair, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: black
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• OBJ geometry: quads, single object, thick unweld only
• OBJ Polycount: faces = 17,270; vertices = 19,013
• FBX geometry: quads, multiple objects, thin unweld only
• FBX polycount: faces = 4,621; vertices = 4,945
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: black
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your
BASIC LEATHER BERET / fv2 zprj obj fbx highpoly
BASIC LEATHER BERET / fv2 zprj obj fbx highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default FV2, "bun_c_cp_bk" hair, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: black
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• OBJ geometry: quads, single object, thick unweld only
• OBJ Polycount: faces = 17,270; vertices = 19,013
• FBX geometry: quads, multiple objects, thin unweld only
• FBX polycount: faces = 4,621; vertices = 4,945
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: black
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your