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BASIC LEATHER BERET / fv2 zprj obj fbx highpoly

Toshi
(5 ratings)
Product description

BASIC LEATHER BERET / fv2 zprj obj fbx highpoly

CLO 3D / Marvelous Designer native ZPRJ info:

•  Simulation mode: CPU (default)
•  Avatar: default FV2, "bun_c_cp_bk" hair, 1 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 5 mm particle distance
•  Retopology or auto-remesh: no
•  Textures: default CLO 3D library, 3D seamlines in normal map
•  Colorway: black
•  Saved with avatar

OBJ and FBX export info:

•  Avatar: removed
•  Rigged: no
•  Scale: cm, 100%, moved to ground center
•  OBJ geometry: quads, single object, thick unweld only
•  OBJ Polycount: faces = 17,270; vertices = 19,013
•  FBX geometry: quads, multiple objects, thin unweld only
•  FBX polycount: faces = 4,621; vertices = 4,945
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping
•  UV Maps: diffuse, normal
•  UV fill texture seams: 5 px
•  Colorway: black 


If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to 
assist you and respond as quickly as possible. I would also greatly appreciate your

BASIC LEATHER BERET / fv2 zprj obj fbx highpoly

Product description

BASIC LEATHER BERET / fv2 zprj obj fbx highpoly

CLO 3D / Marvelous Designer native ZPRJ info:

•  Simulation mode: CPU (default)
•  Avatar: default FV2, "bun_c_cp_bk" hair, 1 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 5 mm particle distance
•  Retopology or auto-remesh: no
•  Textures: default CLO 3D library, 3D seamlines in normal map
•  Colorway: black
•  Saved with avatar

OBJ and FBX export info:

•  Avatar: removed
•  Rigged: no
•  Scale: cm, 100%, moved to ground center
•  OBJ geometry: quads, single object, thick unweld only
•  OBJ Polycount: faces = 17,270; vertices = 19,013
•  FBX geometry: quads, multiple objects, thin unweld only
•  FBX polycount: faces = 4,621; vertices = 4,945
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping
•  UV Maps: diffuse, normal
•  UV fill texture seams: 5 px
•  Colorway: black 


If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to 
assist you and respond as quickly as possible. I would also greatly appreciate your

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Product Details
Release Version
1
Polycount
4621
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Published
2024-12-04
Updated
2024-12-27