BASIC MILITARY BERET / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default MV2.1 (Thomas), hairless, 560 mm head size, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorways: 2
• Active tools: fully "solidified", deactivation may affect the beret shape
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
• Polycount (thin): faces = 13,858; vertices = 14,503
• Polycount (thick): faces = 35,738; vertices = 38,170
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping (fbx = embed media)
• UV Maps: diffuse, normal
• UV fill textu
BASIC MILITARY BERET / zpac obj fbx highpoly
BASIC MILITARY BERET / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default MV2.1 (Thomas), hairless, 560 mm head size, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorways: 2
• Active tools: fully "solidified", deactivation may affect the beret shape
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
• Polycount (thin): faces = 13,858; vertices = 14,503
• Polycount (thick): faces = 35,738; vertices = 38,170
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping (fbx = embed media)
• UV Maps: diffuse, normal
• UV fill textu