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BASIC MILITARY BERET / zpac obj fbx highpoly

Toshi
(5 ratings)
Product description

BASIC MILITARY BERET / zpac obj fbx highpoly

CLO 3D / Marvelous Designer native ZPAC info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: default MV2.1 (Thomas), hairless, 560 mm head size, 1 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 5 mm particle distance
•  Retopology or auto-remesh: no
•  Textures: default CLO 3D library, 3D seamlines in normal map
•  Colorways: 2
•  Active tools: fully "solidified", deactivation may affect the beret shape
•  Saved without avatar

OBJ and FBX export info:

•  Avatar: removed
•  Rigged: no
•  Scale: cm, 100%, moved to ground center
•  OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
•  FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
•  Polycount (thin): faces = 13,858; vertices = 14,503
•  Polycount (thick): faces = 35,738; vertices = 38,170
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping (fbx = embed media)
•  UV Maps: diffuse, normal
•  UV fill textu

BASIC MILITARY BERET / zpac obj fbx highpoly

Product description

BASIC MILITARY BERET / zpac obj fbx highpoly

CLO 3D / Marvelous Designer native ZPAC info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: default MV2.1 (Thomas), hairless, 560 mm head size, 1 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 5 mm particle distance
•  Retopology or auto-remesh: no
•  Textures: default CLO 3D library, 3D seamlines in normal map
•  Colorways: 2
•  Active tools: fully "solidified", deactivation may affect the beret shape
•  Saved without avatar

OBJ and FBX export info:

•  Avatar: removed
•  Rigged: no
•  Scale: cm, 100%, moved to ground center
•  OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
•  FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
•  Polycount (thin): faces = 13,858; vertices = 14,503
•  Polycount (thick): faces = 35,738; vertices = 38,170
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping (fbx = embed media)
•  UV Maps: diffuse, normal
•  UV fill textu

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Product Details
Release Version
1
Polycount
13858
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Published
2024-11-30
Updated
2024-12-24