BASIC NECK STRAPS / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Simulation mode: CPU (default)
• Avatar: default Genesis 8.1 male, 5 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (buckles): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorways: white
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount (max): faces = 9,493; vertices = 8,161
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal (FBX = embed media)
• UV fill texture seams: 5 px
• Colorway: white, no logo
Additional FBX export with thickness and thick topstitch:
• Avatar: removed
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• Topstitch: tris
BASIC NECK STRAPS / zpac obj fbx highpoly
BASIC NECK STRAPS / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Simulation mode: CPU (default)
• Avatar: default Genesis 8.1 male, 5 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (buckles): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorways: white
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount (max): faces = 9,493; vertices = 8,161
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal (FBX = embed media)
• UV fill texture seams: 5 px
• Colorway: white, no logo
Additional FBX export with thickness and thick topstitch:
• Avatar: removed
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• Topstitch: tris