BASIC TOTE BAGS / zprj obj fbx highpoly
2022
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default MV2, 3 mm skin offset
• Pose: "mv2_11_frontarmraise"
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Topstitch: texture in diffuse map
• Textures: default CLO 3D library, 3D seamlines in normal map only
• Colorway: beige
• Saved with avatar
OBJ and FBX export info:
Before exporting, the models were re-simulated to achieve a stronger shape (third preview)
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: texture in diffuse map
• OBJ geometry: quads, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, thick unweld only
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: beige
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitim
BASIC TOTE BAGS / zprj obj fbx highpoly
BASIC TOTE BAGS / zprj obj fbx highpoly
2022
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default MV2, 3 mm skin offset
• Pose: "mv2_11_frontarmraise"
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Topstitch: texture in diffuse map
• Textures: default CLO 3D library, 3D seamlines in normal map only
• Colorway: beige
• Saved with avatar
OBJ and FBX export info:
Before exporting, the models were re-simulated to achieve a stronger shape (third preview)
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: texture in diffuse map
• OBJ geometry: quads, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, thick unweld only
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: beige
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitim