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BASIC WINTER CAPS / clo 3d zprj projects + obj mesh

Toshi
(6 ratings)
Product description

BASIC WINTER CAPS / clo 3d zprj projects + obj mesh

CLO 3D / Marvelous Designer native ZPRJ info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: Headform by CLO 3D team, hairless, earless, 550 mm head size, 1 mm skin offset
•  Clothing geometry: quads, raw highpoly, 5 mm particle distance
•  Retopology or auto-remesh: no
•  Decorative details geometry (buckle, buttons): tris, highpoly
•  Topstitch: tris mesh, highpoly (can be changed to texture)
•  Textures: default CLO 3D library, 3D seamlines in normal map, fur rendering preset (only in .zpac)
•  Colorways: 2
•  Saved with avatar

* the default MV2 avatar can be used; however, please note that the ears will protrude after simulation

OBJ mesh export info:

•  Avatar: removed
•  Rigged: no
•  Scale: cm, 100%, moved to ground center
•  Topstitch: no
•  Textures: 3D seamlines in normal map only
•  Geometry: quads/tris, single object, thin unweld only
•  Polycount: faces = 12,287; vertices = 8,958
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping
•  UV Maps: diffuse, normal
•  UV fill texture seams: 5 px
•  Colorway: white


If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to 
assist you and respond as quickly as possible. I would also greatly appreciate your feedback, 

BASIC WINTER CAPS / clo 3d zprj projects + obj mesh

Product description

BASIC WINTER CAPS / clo 3d zprj projects + obj mesh

CLO 3D / Marvelous Designer native ZPRJ info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: Headform by CLO 3D team, hairless, earless, 550 mm head size, 1 mm skin offset
•  Clothing geometry: quads, raw highpoly, 5 mm particle distance
•  Retopology or auto-remesh: no
•  Decorative details geometry (buckle, buttons): tris, highpoly
•  Topstitch: tris mesh, highpoly (can be changed to texture)
•  Textures: default CLO 3D library, 3D seamlines in normal map, fur rendering preset (only in .zpac)
•  Colorways: 2
•  Saved with avatar

* the default MV2 avatar can be used; however, please note that the ears will protrude after simulation

OBJ mesh export info:

•  Avatar: removed
•  Rigged: no
•  Scale: cm, 100%, moved to ground center
•  Topstitch: no
•  Textures: 3D seamlines in normal map only
•  Geometry: quads/tris, single object, thin unweld only
•  Polycount: faces = 12,287; vertices = 8,958
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping
•  UV Maps: diffuse, normal
•  UV fill texture seams: 5 px
•  Colorway: white


If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to 
assist you and respond as quickly as possible. I would also greatly appreciate your feedback, 

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Product Details
Release Version
1
Polycount
12287
Texture Resolution
4096 x 4096
UVs
Yes
Published
2024-12-05
Updated
2024-12-24