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Beginner's Guide to Creature Creation for Games

Nexttut Education
Product description

Beginner's Guide to Creature Creation for Games

Are you a beginner and want to create a game character from scratch and take that to a game engine ?

If that is the case then I welcome you to Nexttut Education´s Begginers Guide to Creature Creation for Games.

Instructor

My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

What you can do at the end

At the end of this course, you will able to recreate a 3D Character from a concept. You will understand all the necessary steps to create the Anatomy, Props, Animation Ready topoloogy, UVs, Textures and Materials needed for a final professional look in Unreal Engine 4.

We will be covering

  • Maya Modelling
  • Zbrush Sculpting
  • Anatomy
  • Retopology
  • UV Mapping
  • Texturing
  • Rendering with Unreal Engine 4
  • Cinematic Lighting
  • Post Production

    • I will start the course by teaching you the basics of Maya and Zbrush. We will then jump into creating our high poly Character as well as all the props and weapons. We will then jump to Maya and Retopologize everything to meet the game engines guidelines. After that we will texture our character in substance painter using several of my favorite techniques. To finalize we will create a small scene using Unreal Engine 4

Beginner's Guide to Creature Creation for Games

Product description

Beginner's Guide to Creature Creation for Games

Are you a beginner and want to create a game character from scratch and take that to a game engine ?

If that is the case then I welcome you to Nexttut Education´s Begginers Guide to Creature Creation for Games.

Instructor

My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

What you can do at the end

At the end of this course, you will able to recreate a 3D Character from a concept. You will understand all the necessary steps to create the Anatomy, Props, Animation Ready topoloogy, UVs, Textures and Materials needed for a final professional look in Unreal Engine 4.

We will be covering

  • Maya Modelling
  • Zbrush Sculpting
  • Anatomy
  • Retopology
  • UV Mapping
  • Texturing
  • Rendering with Unreal Engine 4
  • Cinematic Lighting
  • Post Production

    • I will start the course by teaching you the basics of Maya and Zbrush. We will then jump into creating our high poly Character as well as all the props and weapons. We will then jump to Maya and Retopologize everything to meet the game engines guidelines. After that we will texture our character in substance painter using several of my favorite techniques. To finalize we will create a small scene using Unreal Engine 4
Tutorial Details
Skill Level
Duration
31 hours 30 minutes
Release Version
0