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Beksinski’s Haunting Texture for ZBrush – Volume 7

Denis Bosque
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Product description

Beksinski’s Haunting Texture for ZBrush – Volume 7

Beksinski’s Haunting Texture for ZBrush – Volume 7

Explore the darker edges of your imagination with Volume 7 of our Beksinski-inspired texture series. This new collection brings over 60 alpha displacement maps, crafted to enhance your creature and concept designs with rich detail, tension, and atmosphere.

What’s inside

  • 60+ high-resolution alpha maps (2048x2048px) Inspired by Beksinski and Giger: eerie, surreal, biomechanical, alien, organic, rock and wood forms
  • Optimized for ZBrush and Photoshop – Compatible with Blender, Maya, and most 3D software
  • Includes files in TIF, PNG, PSD, and JPEG

Designed as a toolkit for artists pushing into darker, more experimental territory, this pack is ideal for concept art, creature sculpting, and biomechanical modeling.

Note: This pack includes only alpha displacement maps. No color or material textures are provided. These are not tileable by default and are intended for freeform use in sculpting workflows.

Beksinski’s Haunting Texture for ZBrush – Volume 7

Product description

Beksinski’s Haunting Texture for ZBrush – Volume 7

Beksinski’s Haunting Texture for ZBrush – Volume 7

Explore the darker edges of your imagination with Volume 7 of our Beksinski-inspired texture series. This new collection brings over 60 alpha displacement maps, crafted to enhance your creature and concept designs with rich detail, tension, and atmosphere.

What’s inside

  • 60+ high-resolution alpha maps (2048x2048px) Inspired by Beksinski and Giger: eerie, surreal, biomechanical, alien, organic, rock and wood forms
  • Optimized for ZBrush and Photoshop – Compatible with Blender, Maya, and most 3D software
  • Includes files in TIF, PNG, PSD, and JPEG

Designed as a toolkit for artists pushing into darker, more experimental territory, this pack is ideal for concept art, creature sculpting, and biomechanical modeling.

Note: This pack includes only alpha displacement maps. No color or material textures are provided. These are not tileable by default and are intended for freeform use in sculpting workflows.