Belgian Gate Obstacle WWII
A model of a the Cointet-element, also known as a Belgian Gate or C-element. It was a heavy steel fence about three metres wide and two metres high, typically mounted on concrete rollers, used as a mobile anti-tank obstacle during World War II (especially for the D-Day by the German army). The Cointet-element formed the main barricade of the Belgian KW-line, a tank barricade that was built between September 1939 and May 1940. Large numbers of gates were brought to Normandy during the construction of the Atlantikwall to be used with the other varieties of beach obstacles.
The model is ready for game and include 2 LODs for 2 materials (1 for the fence and 1 for the seaweeds). It is available in 2 variations: clean & with seaweeds.
Originally created with Blender 2.79 The material work for PBR rendering.
Low poly & game ready model
SPECIFICATIONS
- Objects : 3
- Polygons : 1996 maxi
- Collision box : No
- Animated : No
- Subdivision ready : Yes
- Render engine : Cycles render (Eevee ready, Unity & Unreal Engine)
- LOD0 Polygons : 1996
- LOD1 Polygons : 1231
- Materials in scene : 2
- Textures size : 4K, 2K & 1K
- Textures (Albedo, Metallic, Roughness, Normal DirectX , Normal OpenGL, Heigh) are included
- Textures formats : PNG
DETAILS
TEXTURES
Belgian Gate Obstacle WWII
Belgian Gate Obstacle WWII
A model of a the Cointet-element, also known as a Belgian Gate or C-element. It was a heavy steel fence about three metres wide and two metres high, typically mounted on concrete rollers, used as a mobile anti-tank obstacle during World War II (especially for the D-Day by the German army). The Cointet-element formed the main barricade of the Belgian KW-line, a tank barricade that was built between September 1939 and May 1940. Large numbers of gates were brought to Normandy during the construction of the Atlantikwall to be used with the other varieties of beach obstacles.
The model is ready for game and include 2 LODs for 2 materials (1 for the fence and 1 for the seaweeds). It is available in 2 variations: clean & with seaweeds.
Originally created with Blender 2.79 The material work for PBR rendering.
Low poly & game ready model
SPECIFICATIONS
- Objects : 3
- Polygons : 1996 maxi
- Collision box : No
- Animated : No
- Subdivision ready : Yes
- Render engine : Cycles render (Eevee ready, Unity & Unreal Engine)
- LOD0 Polygons : 1996
- LOD1 Polygons : 1231
- Materials in scene : 2
- Textures size : 4K, 2K & 1K
- Textures (Albedo, Metallic, Roughness, Normal DirectX , Normal OpenGL, Heigh) are included
- Textures formats : PNG
DETAILS
TEXTURES