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BELL X-1

Carlo Cestra
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Product description

BELL X-1

The Bell X-1 was a rocket engine–powered aircraft. It was a joint National Advisory Committee for Aeronautics, U.S. Army Air Forces and U.S. Air Force supersonic research project built by Bell Aircraft. Conceived during 1944 and designed and built in 1945, it achieved a speed of nearly 1,000 miles per hour (1,600 km/h) in 1948.

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, flaps, landing gear).

OBJ and FBX - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into three parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

UV TEXTURE LIST:

Fuselage: color, metalness, normal, roughness, specular (8K textures)

Wings: color, metalness, normal, roughness, specular (8K textures)

Landing gear: color, metalness, normal, roughness, specular (4K te

BELL X-1

Product description

BELL X-1

The Bell X-1 was a rocket engine–powered aircraft. It was a joint National Advisory Committee for Aeronautics, U.S. Army Air Forces and U.S. Air Force supersonic research project built by Bell Aircraft. Conceived during 1944 and designed and built in 1945, it achieved a speed of nearly 1,000 miles per hour (1,600 km/h) in 1948.

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, flaps, landing gear).

OBJ and FBX - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into three parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

UV TEXTURE LIST:

Fuselage: color, metalness, normal, roughness, specular (8K textures)

Wings: color, metalness, normal, roughness, specular (8K textures)

Landing gear: color, metalness, normal, roughness, specular (4K te

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