Product banner image

Bend Modifier

Product description

Bend Modifier

For Blender 4.5 and above.

What is the Bend Modifier?

A classic Bend Modifier inspired by the one you may know from 3ds Max, now natively available in Blender’s modifier stack.

Blender’s built-in Simple Deform offers a bend mode, but it’s awkward as it requires 'Empty' objects for placement and takes some time to set up. This add-on gives you a dedicated Bend Modifier asset that’s:

  • Easier to use,
  • Gizmo-driven,
  • Non-destructive,
  • Fully compatible with other modifiers, and
  • Kind to your UVs.

Just add it to the modifier stack and bend away...

⚠️ Note: For best results, make sure to Apply All Transforms (Ctrl–A) before bending. Unapplied location, rotation, or scale may cause unexpected results.

Key Features

  • Gizmo-based control — adjust the bend directly with Blender’s built-in modifier gizmo, no empties required.
  • 3ds Max-style algorithm — behaves like the Bend modifier Max users are familiar with.
  • Real-unit limits — set Start and End distances along your chosen axis.
  • Straight tails — geometry continu
Mark Kingsnorth

Mark Kingsnorth

(26 ratings)
Product description

Bend Modifier

For Blender 4.5 and above.

What is the Bend Modifier?

A classic Bend Modifier inspired by the one you may know from 3ds Max, now natively available in Blender’s modifier stack.

Blender’s built-in Simple Deform offers a bend mode, but it’s awkward as it requires 'Empty' objects for placement and takes some time to set up. This add-on gives you a dedicated Bend Modifier asset that’s:

  • Easier to use,
  • Gizmo-driven,
  • Non-destructive,
  • Fully compatible with other modifiers, and
  • Kind to your UVs.

Just add it to the modifier stack and bend away...

⚠️ Note: For best results, make sure to Apply All Transforms (Ctrl–A) before bending. Unapplied location, rotation, or scale may cause unexpected results.

Key Features

  • Gizmo-based control — adjust the bend directly with Blender’s built-in modifier gizmo, no empties required.
  • 3ds Max-style algorithm — behaves like the Bend modifier Max users are familiar with.
  • Real-unit limits — set Start and End distances along your chosen axis.
  • Straight tails — geometry continu
ratings
This product doesn’t have any ratings yet.
Click on ‘This Store’ to see all ratings for this seller.
Product Details
Sales
13
Published
2 months ago
Updated
2 days ago
Software