Bend Modifier
Bend Modifier
What is the Bend Modifier?
A classic Bend Modifier inspired by the one you may know from 3ds Max, now natively available in Blender’s modifier stack.
Blender’s built-in Simple Deform offers a bend mode, but it’s awkward as it requires 'Empty' objects for placement and takes some time to set up. This add-on gives you a dedicated Bend Modifier asset that’s:
- Easier to use,
- Gizmo-driven,
- Non-destructive,
- Fully compatible with other modifiers, and
- Kind to your UVs.
Just add it to the modifier stack and bend away...
⚠️ Note: For best results, make sure to Apply All Transforms (Ctrl–A) before bending. Unapplied location, rotation, or scale may cause unexpected results.
Key Features
- Gizmo-based control — adjust the bend directly with Blender’s built-in modifier gizmo, no empties required.
- 3ds Max-style algorithm — behaves like the Bend modifier Max users are familiar with.
- Real-unit limits — set Start and End distances along your chosen axis.
- Straight tails — geometry continu
Bend Modifier
What is the Bend Modifier?
A classic Bend Modifier inspired by the one you may know from 3ds Max, now natively available in Blender’s modifier stack.
Blender’s built-in Simple Deform offers a bend mode, but it’s awkward as it requires 'Empty' objects for placement and takes some time to set up. This add-on gives you a dedicated Bend Modifier asset that’s:
- Easier to use,
- Gizmo-driven,
- Non-destructive,
- Fully compatible with other modifiers, and
- Kind to your UVs.
Just add it to the modifier stack and bend away...
⚠️ Note: For best results, make sure to Apply All Transforms (Ctrl–A) before bending. Unapplied location, rotation, or scale may cause unexpected results.
Key Features
- Gizmo-based control — adjust the bend directly with Blender’s built-in modifier gizmo, no empties required.
- 3ds Max-style algorithm — behaves like the Bend modifier Max users are familiar with.
- Real-unit limits — set Start and End distances along your chosen axis.
- Straight tails — geometry continu